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Texture Usage


Addictgamer
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Addictgamer

Line 12 of unmodded lego.cfg:

TextureUsage			3145728

What can this mean?

Maybe if we adjust it, we can fix the black/white custom model problem :/

Maybe it is for something else...

Maybe it is useless.

Ideas?

People willing to test adjustment of it?

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O_O

I've been looking for something like that for a LONG time now...

the number could possibly be in kilobytes, maybe multiply it exponentially to a value of 2?

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the number could possibly be in kilobytes, maybe multiply it exponentially to a value of 2?

I don't think so. When square rooted, it comes out to 1773.620026950530348572105053702. Its not a number related to data space. Try 6291456. Thats it times 2. Try a bunch of different numbers, like 1, 0 and negative numbers, and powers of the number.

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Addictgamer

I think it is a value in kilobytes actually.

We'll have to see what setting it to 0 does.

Maybe play a long term game with it set at a ridiculously high number.

Or at least teleport down a bunch of raiders.

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the number could possibly be in kilobytes, maybe multiply it exponentially to a value of 2?

I don't think so. When square rooted, it comes out to 1773.620026950530348572105053702. Its not a number related to data space. Try 6291456. Thats it times 2. Try a bunch of different numbers, like 1, 0 and negative numbers, and powers of the number.

You fail. You don't want a square root, you want a log2.

*calculates*

Nope, it's not an exponent of 2. But who says it *has* to be one? xD

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I just finished testing on this matter.

with the value increased to 9567812: 120 total raiders, 14 buildings, 12 vehicles, no problems

with the value decreased to zero: virtually no shading whatsoever, 32-color mode, EXTREMELY sluggish.

the results are pretty obvious....

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