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Misc. renders and such [WARNING: HUGE IMAGES]


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6 replies to this topic

#1
WillKirkby

Figured I should collate all of these in one place:
 
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#2
Xiron

Looking very good. :glasses:

I was wondering, and I don't know if you yet know the answer to this, but are those the maximum map sizes or can they be be larger? Because I did notice all .TDF files are the same in byte length, and it seems there is a hard respawn at map borders (I recall removing all kill zones in the .WRL and I still got 'killed' at the edge.)



#3
Sharkly

Dude, I love you. Any chance the source code could be made available for this later? I'd be really interested to look through that.



#4
WillKirkby

Looking very good. :glasses:
I was wondering, and I don't know if you yet know the answer to this, but are those the maximum map sizes or can they be be larger? Because I did notice all .TDF files are the same in byte length, and it seems there is a hard respawn at map borders (I recall removing all kill zones in the .WRL and I still got 'killed' at the edge.)

 
No idea!
 
‚Äč1f603.png
 
 
 

Dude, I love you. Any chance the source code could be made available for this later? I'd be really interested to look through that.

 
Maybe once it's less of a hacked-together mess.

I (badly) hacked LR2 model support into my raytracer. Runs really slowly, but enjoy:

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#5
WillKirkby

So uh, yeah.

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#6
Xiron

Swweeeeeeeeeeeet. I'm kind of hoping a model converter will be made soon so we can put our own models in the game. :3



#7
Sharkly

I'm kind of hoping a model converter will be made soon so we can put our own models in the game. :3

 

I'm hoping the same thing, both import and export features would be really handy. The pressure's on!