Jump to content

Photo

Raiders Untitled


  • Please log in to reply
34 replies to this topic

#31
tmo7452

Will RU be OpenSource? I'm C++ developer and interested in this project. What's about a Github repo for RU?

Most likely. Right now I'd like to keep it closed, and Sparky and I are doing pretty well just the two of us. I plan to open source it once it's up to the level of the original LRR.

 

As for progress, mostly finished tasking system, raiders can self-task. Implemented "zones" so raiders won't get confused attempting tasks e.g. on the other side of a river, very reliable. Sparky got height mapping mostly implemented. The next thing needed to continue is an interface, it's a pain to write from scratch. I had to stop working on RU around October, but I'm going to pick it back up this summer.


  • Sharkly, le717, alan and 1 other thanked this

#32
le717

As for progress, mostly finished tasking system, raiders can self-task. Implemented "zones" so raiders won't get confused attempting tasks e.g. on the other side of a river, very reliable. Sparky got height mapping mostly implemented. The next thing needed to continue is an interface, it's a pain to write from scratch. I had to stop working on RU around Sept, but I'm going to pick it back up this summer.


Although I have no commented on RU before, I was following the discussion, and I must say, this is great news! Keep up the good work!
 

I plan to open source it once it's up to the level of the original LRR.


Can you define "the level of the original LRR"? There are a few cave depths levels you could dig reach for in LRR.


  • aidenpons thanked this

#33
Sharkly

tmo7452! It's good to hear from you, it's been some time. I'm pumped to get back to work on RU. :D

 

Can you define "the level of the original LRR"? There are a few cave depths levels you could dig reach for in LRR.

 

He means LRR's level of functionality. We're really not too far off, believe it or not.


  • le717 thanked this

#34
tmo7452

He means LRR's level of functionality. We're really not too far off, believe it or not.

 

Interface, vehicles, monsters, sounds, models,  and *shudder* animations x_x. Once bug-checked, that will probably be the 1.0 release. Then on to events/triggers, multiplayer, campaigns, new stuff, whatever.

 

ლ(ಠ_ಠლ) y u change your name anyway?


  • le717 thanked this

#35
yo dude

So how is the project going? I'm really interested in seeing how this turns out :P