So some of you may have heard about the Playstation Vita? Sony's little machine that couldn't? It really deserves some more games, as It's current library is rather....lacking, to say the least. When I first heard of Soul Sacrifice, I was ecstatic. Keiji Inafune, the man behind Megaman, working on a new game? A portable Monster Hunter game on a system that Capcom have gone on record saying there won't be any on? It's a dream come true.
So does it live up to the hype that surrounded it?
So...The title screen. It does the standard Capcom thing of some creepy voice saying the Game's name as it loads. And after loading up and choosing our character, we come to this little fellow.
Librom, the evil demonic book thing
You see, Librom was the book of the sorcerer who imprisoned you in the cage. Apparently by reading it, You can gain the secrets of becoming a sorcerer, and eventually overthrowing Magusar himself. No...the story isn't one of the strong points of this game. What's probably the greatest thing it has going for it is the Combat and Lore....Oh jesus, the combat and lore...
My hero, Alexis, encountering the first boss, the "Jack-O-Lantern"
The combat...Is fluid as HELL. You assign certain "Offerings" to the face buttons (Square, Triangle, Circle) and press said button to use it. Each offering has a certain ammount of uses you can do per stage, which get refilled once you've completed it. If you do overuse an offering, It's destroyed (Lost) and you must use "Lacrima" To unlock it for use again. Each offering has it's own unique use in-game. My main go-to power is the Ice Sword, which attacks fast, does not-very-spectacular damage, and dissipates within 25 seconds.
One of the most pushed features of this game are the "Black Rites" where you sacrifice a part of your OWN BODY to perform an ESPECIALLY damaging attack to the enemies. During the demo, I only had one unlocked. In order to use it, I had to sacrifice my skin, which permanently reduced my defense by 50%. (Until I repaired the damage with Lacrima. I assume they put that in so using Black Rites would be a BIT more appealing)
The Black Rite in action
Another strong point in the game is the ability to either Sacrifice or Save defeated enemies. Upon saving them, you gain their Life Energy, which from my understanding, increases your overall maximum health per level. If you decide to Sacrifice them instead, you get their Magic Energy. From my understanding, Magic Levels allow you to equip different gear and such. The Demo didn't REALLY do a good job explaining the difference between the two.
Alexis, Sacrificing the Jack-O-Lantern from earlier
And now...we get to the lore. I'm usually uninterested in lore in Video Games, mainly because nobody could ever REALLY seem to pull it off correctly. But Soul Sacrifice...Each Enemy, Location, Person, And Boss is chronicled. And they ALL have interesting stories behind them. You'll learn to cringe every time the Silver Chalice shows up...
And last but certainly not least...This game looks DAMN good! These are probably the best graphics I've seen on the Vita ever! Character models are very detailed. ESPECIALLY during the sections between reading the Book, when you control your character from the first person.
Said first person view. Look at the detail!
Our Heroine, Alexis, ready to kick ass and take names!
In an overall view? I LOVED this demo. You can save your progress, and carry it on into the full game, unlike most demos. I've put SO much time into this, it's unbelievable.
Review copyright Alexis Wynter, 2013 (Copyright not actually pending and not actually ever existing)