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Custom Biomes not Working.

Solved Custom Biomes

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#1
Rock Raider fan no.1

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I fixed it with the help of all these geniuses here! I mean that seriously! Thank you sooooo much!

The results
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The problem

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#2
alan

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When we shall help you, you have to give information (so also post it here!).

Please post the names of the texture bmp-files, the folder name they are in and the LEGO.cfg part where it says:

 

Textures {

 

...

 

YourTexture {

rooftexture World\WorldTextures\YourTextureRoof.bmp
surftextwidth 8
surftextheight 8
meshbasename World\ProMeshes\YourTexturePM
texturebasename World\WorldTextures\YourTextureFolder\YourTexture
}
 
...
 
}
 
 
 
By the way, this is still the wrong forum section, you should have gone to Mod Discussion, because it is a modification, no general discussion!


#3
McJobless

You said you renamed all the textures "DESXX". That's a BIG no-no. They MUST be named exactly as the other biomes have them named, otherwise the game won't recognise them.

 

Bite me.



#4
Lair

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They MUST be named exactly as the other biomes have them named, otherwise the game won't recognise them.

I have never heard of this rule before, and I'm pretty sure I've renamed the texture files before. 

#5
McJobless


They MUST be named exactly as the other biomes have them named, otherwise the game won't recognise them.

I have never heard of this rule before, and I'm pretty sure I've renamed the texture files before.


Then how does LegoRR know which one is each specific texture? It's not listed anywhere in the .cfg...

#6
Lair

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Then how does LegoRR know which one is each specific texture? It's not listed anywhere in the .cfg...

If it weren't listed in the CFG how would it even find the texture files? /:|

texturebasename World\WorldTextures\YourTextureFolder\YourTexture

Or are you saying something else? 



#7
McJobless

Then how does LegoRR know which one is each specific texture? It's not listed anywhere in the .cfg...

If it weren't listed in the CFG how would it even find the texture files? /:|

texturebasename World\WorldTextures\YourTextureFolder\YourTexture

 

That points to the folder where the textures are located. The folder can be renamed whatever, but the actual textures inside the folder must be numbered exactly like those ones.

 

And on research, he's named them correctly ("apparently", I'd like to take a look at his folder setup). **** me.

 

RRF#1, I want you to zip up your textures and have a .txt file with your .cfg entries, and the filepaths to where you had the textures located. Make sure you include the roof texture you're using, because that's in a separate file.



#8
Lair

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That points to the folder where the textures are located. The folder can be renamed whatever, but the actual textures inside the folder must be numbered exactly like those ones.

It says folder right above that in the directory. The files can be named whatever. They have to be numbered the same, yes, but I assumed you were saying that they could only be called Rock, Ice or Lava.

#9
McJobless

That points to the folder where the textures are located. The folder can be renamed whatever, but the actual textures inside the folder must be numbered exactly like those ones.

It says folder right above that in the directory. The files can be named whatever. They have to be numbered the same, yes, but I assumed you were saying that they could only be called Rock, Ice or Lava.

I forgot about the word before the numbers ;P



#10
Rock Raider fan no.1

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Here it is!

 

It's the code snippet, the roof and the textures, all set for evaluation.



#11
McJobless

Looking through it now, get back to you eventually.

BTW, your link is missing a colon ( : ) after the http which makes it redirect and break. Please add it.

#12
Rock Raider fan no.1

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Fixed



#13
alan

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The mistake - in my view - is very obvious. 

 

This is the code in the CFG:

 Desert {
    rooftexture       World\WorldTextures\rockroof.bmp
    surftextwidth     8
    surftextheight     8
    meshbasename      World\ProMeshes\RockPM
    texturebasename     World\WorldTextures\DesertSplit\Desert
 

 

 
FIRST:
The '}'at the end is missing
 
SECOND:
You wrote 'rockroof.bmp' to the rooftexture, but your actually rooftexture is DESERTROOF.bmp (but that doesn't make the textures crash).
 
THIRD:
You wrote 'World\WorldTextures\DesertSplit\Desert' to the texturebasename, but the texturebasename of your textures is 'DES' and not 'Desert'!
 
It is actually explained exactly enough so this mistake shouldn't have happened... why didn't you follow the instructions?

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#14
McJobless

And a quick other note, rooftexture       World\WorldTextures\rockroof.bmp[/code] should be rooftexture       World\WorldTextures\DESERTROOF.bmp

You should make sure all your textures are in caps. Right now about half are DESXX and the other half are desXX. Pick one or the other and make sure you write it in caps in the .cfg.

EDIT: Alan. Y u do dis 2 meh? I think I might be blind.



#15
Rock Raider fan no.1

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FIRST: The '}'at the end is missing

 

 

It is there, I just forgot to include it.

 

 

It is actually explained exactly enough so this mistake shouldn't have happened... why didn't you follow the instructions?

 

 

I didn't think they were clear. But, now I know. So next time I want to add another biome texture, I'll refer back to this

 

Thank you all for the help you've given me.





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