Posted 12 February 2013 - 01:04 PM
First, we will need to set up the level link so that it will display. Open your LEGO.CFG file and in the block Lego* > Main there is a property called "StartLevel" with the value "Levels::Level01". Change the value to " Levels::CustomLevel".
Lastly, go down to the Levels block. Above the "Tutorial01" sub-block paste in this:
This is pretty much a place holder until you put a level CFG in. The game will run fine like this. The properties under " ; NEVER REMOVE THE BELOW PROPERTIES!" Ensure that it will always show the wormhole correctly and that the levels stay linked.
If you would like the wormhole, Then download and put them in your "Interface\FrontEnd\" folder.
Thats it! The one and only problem is that the spoken level names when you hover are displaced by 1 level, but you don't really care about this
I would recommend for the sake of ease and consistency that modders creating levels package their level in the level's own folder, so that it does not actually replace default levels.
- JrMasterModelBuilder, Xiron, alan and 2 others thanked this
Posted 12 February 2013 - 02:44 PM
Posted 12 February 2013 - 03:04 PM
Awesome tutorial!! Thanks Cyrem!!
Maybe you could sticky this topic, because it seems to be imprtant
I just made the Planet on the top right linkable.
Of course I added the coordinates on which the level has to be. (In download)
Posted 13 February 2013 - 03:18 AM
I thought about using the planet, but at last moment, I liked decided to replace the small planet on the left with the wormhole
Posted 07 June 2013 - 02:00 PM
Would LegoRR0.wad or LegoRR1.wad work or not.
Posted 07 June 2013 - 04:21 PM
Yes it will work for them but you have to recompile the WADs after you modded the LEGO.cfg
Posted 07 June 2013 - 04:27 PM
What do i open lego.cfg with?
Posted 07 June 2013 - 04:35 PM
You open it with a standard wordpad, it is readable in english.
Posted 25 July 2013 - 12:05 PM
i can't find the lego.cfg file is it because im running the european version?
Posted 25 July 2013 - 12:24 PM
I can't find the Lego.cfg file. Is it because I'm running the European version?
No, it's because you haven'tyet.
And be sure to use the, so you can test it quickly.
Posted 25 July 2013 - 03:16 PM
It's not obvious to me. I always use the WAD refinery to make sure I can back stuff up easier than I can with the data method.
And be sure to use the Data Method, for obvious reasons.
Posted 31 July 2013 - 04:08 AM
I have a problem where when I do this the pictures for the rest of the levels go to black
Posted 22 August 2013 - 01:01 AM
I am not a modder so bear with me on this. I replaced Tutorial01 with CustomLevels on the same line as StartLevel. Pasted the content above Tutorial01 which is located below ;;;;;;NEW STUFF;;;;;
Saved the the CFG and tested the game. Went to the game level selection, all levels are blacked out and cannot click them. All I have is a blueish wall of rock in the top left corner of the screen. I click it, takes me to loading screen then the game crashes. Is there something I did not add or do correctly or is it just my computer? (I am using a Windows 7)
Posted 22 August 2013 - 09:12 PM
No, you have done something wrong. There must be something that messed up everything else. The best way to fix this is to copy (/send me) your Lego CFG text and a screenshot of all the files in the level's folder (with a view also on the directory).
Posted 02 October 2013 - 01:45 AM
(Sorry to bump a dead topic (don't yell at me for calling it dead))
I HAD THAT PROBLEM BEFORE!!
I figured it was somehow related to the fact that I did not use underscores in the level name. Instead, I used spaces.
Posted 20 March 2014 - 11:55 PM
After Dissecting this tutorial I have created a NEW and I think improved version! Please take a look!
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