Jump to content

Photo

Your Best Racers Gameplay Tips


  • Please log in to reply
29 replies to this topic

#21
RobExplorien

Next tip list I assembled:

- Avoid getting hit by the hammer in Royal Knights Raceway, stay near the sides of the track when passing it.

- Make sure to grab that green brick in Knightmare-Athon before the boss does! It'll help you give a headstart.

- Acceleration or power doesn't depend on your car design and weight, it's the same for all players. (although I have experienced the steering differing with certain cars)

- Tribal Island Trail only has two green-brick power-ups (hidden), so you'd better plan out your tactics well.

 

Might add a few more tips later on.



#22
Creator

Creator

    Regular

  • Members
  • PipPipPip
  • 112 posts

- Acceleration or power doesn't depend on your car design and weight, it's the same for all players.

 

Definitely not true, at least not for my version of the game.



#23
Fushigisaur

"use the arrow keys to move"

No, really, I just don't know of any serious tips or strategies for this game.
In fact I was surprised when reading through this thread that tricks like these even existed.

But I think that you should throw in a few joke tips.
Just a few, so they don't outweigh the serious ones.

#24
RobExplorien

- Acceleration or power doesn't depend on your car design and weight, it's the same for all players.

 

Definitely not true, at least not for my version of the game.

 

Well, I have the 2001 version. I just did some tests with acceleration and engine power (with a brickless car and a full build car), measuring the distance with a single turbo from the start and timing my times on a track with both vehicles (following the same path, no power-ups used), and my conclusion is: no difference. The AI in contrary has a different acceleration and engine power than the players, that's true, but it's not what I'm talking about now. The player has same acceleration and engine power at any time (not counting power-ups).

 

So I'd like to know how you got to that conclusion :)



#25
Olivus Prime

1. Though there is little difference, building a car with more bricks will make it heavier with a higher top speed and slower acceleration, and with less bricks, vice versa.

 

2. Following on from this, brake when using the grappling hook on an opponent to not only stop them in their tracks, but also drag them backwards whilst you are pulled forwards. This is especially useful in one-on-one races/scenarios. Having a heavier car and turning at about 70 degrees to the rope (much further and it will snap) pulls the opponent back faster.

 

3. If you are parallel to, but slightly further ahead than, an opponent, drive into their side to drastically reduce their speed. Great for encounters with CPUs with similar/slightly faster speeds than you.

 

4. Use Mummy's Curses on narrow sections of track to annoy the majority of your pursuers...

 

5. On Alien Rally Asteroid, be sure to grab the shield at the start of the track - you'll avoid being slowed down by the UFO and your opponents will take their time catching up with you.

 

6. Don't bother using the warp shortcut on Rocket City Run - the warp isn't as long as regular ones and thus you'd do better to get a green brick before the warp and three white bricks when driving past it.

 

7. For a harder game experience, avoid using green bricks, except when facing Rocket Racer and Veronica Voltage... unless you think you're skilled enough?

 

EDIT: Regarding the speed/car design debate, when I was experimenting with the grapple trick, a car with fewer bricks was definitely less effective, and this was with the same opponent each time (Redbeard). That, and the game designers mentioned in the developer's journal that realistic physics were added to custom cars. Mine's the 2001 version.



#26
RobExplorien

EDIT: Regarding the speed/car design debate, when I was experimenting with the grapple trick, a car with fewer bricks was definitely less effective, and this was with the same opponent each time (Redbeard). That, and the game designers mentioned in the developer's journal that realistic physics were added to custom cars. Mine's the 2001 version.

 

The grapple trick may be right, but the myth behind car physics (including acceleration and power) is pretty much busted. I had the same results as this person reviewing the game (watch at 1:25-1:55):

http://www.youtube.c...h?v=YYa6gl5Kqv4



#27
Olivus Prime

Perhaps it's just the weight of the car that's affected, because I KNOW there was a difference in how strong the cars were when I was performing the trick - my regular car was moderate, one filled with bricks pulled Redbeard back quite a lot, and an empty car had little effect.



#28
StoneRainStudios

StoneRainStudios

    I shouldn't have had lunch before this mission.

  • Members
  • PipPipPip
  • 173 posts

7. For a harder game experience, avoid using green bricks, except when facing Rocket Racer and Veronica Voltage... unless you think you're skilled enough?

 

 

While Rocket Racer Run is certainly doable without green bricks, I am SURE that the time trials are literally impossible if you don't use warps.



#29
Olivus Prime

7. For a harder game experience, avoid using green bricks, except when facing Rocket Racer and Veronica Voltage... unless you think you're skilled enough?

 

 

While Rocket Racer Run is certainly doable without green bricks, I am SURE that the time trials are literally impossible if you don't use warps.

 

Just a bit of a challenge... even if it's impossible  :tf:



#30
le717

Thanks for all the tips guys! I haven't read the latest batch yet, but I will soon. I don't think I'll more, as I'm sure I'll get enough from what you have already suggested. In the mean time, if you want to keep sharing tips. go ahead!

 

JSYK, when I add the tips into the script, I sometimes make minor edits to them. You know, add/remove a word or two, grammar correction, so the tip can be clearly understood. I'm not changing so much that you didn't even say it, but little minor stuff. I wanted to tell you so you don't get upset when you see your tip and it is not written exactly the same way you wrote it. ;)