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Your Best Racers Gameplay Tips


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#21
RobExplorien

Next tip list I assembled:

- Avoid getting hit by the hammer in Royal Knights Raceway, stay near the sides of the track when passing it.

- Make sure to grab that green brick in Knightmare-Athon before the boss does! It'll help you give a headstart.

- Acceleration or power doesn't depend on your car design and weight, it's the same for all players. (although I have experienced the steering differing with certain cars)

- Tribal Island Trail only has two green-brick power-ups (hidden), so you'd better plan out your tactics well.

 

Might add a few more tips later on.



#22
Creator

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- Acceleration or power doesn't depend on your car design and weight, it's the same for all players.

 

Definitely not true, at least not for my version of the game.



#23
Fushigisaur

"use the arrow keys to move"

No, really, I just don't know of any serious tips or strategies for this game.
In fact I was surprised when reading through this thread that tricks like these even existed.

But I think that you should throw in a few joke tips.
Just a few, so they don't outweigh the serious ones.
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#24
RobExplorien

- Acceleration or power doesn't depend on your car design and weight, it's the same for all players.

 

Definitely not true, at least not for my version of the game.

 

Well, I have the 2001 version. I just did some tests with acceleration and engine power (with a brickless car and a full build car), measuring the distance with a single turbo from the start and timing my times on a track with both vehicles (following the same path, no power-ups used), and my conclusion is: no difference. The AI in contrary has a different acceleration and engine power than the players, that's true, but it's not what I'm talking about now. The player has same acceleration and engine power at any time (not counting power-ups).

 

So I'd like to know how you got to that conclusion :)


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#25
Olivus Prime

1. Though there is little difference, building a car with more bricks will make it heavier with a higher top speed and slower acceleration, and with less bricks, vice versa.

 

2. Following on from this, brake when using the grappling hook on an opponent to not only stop them in their tracks, but also drag them backwards whilst you are pulled forwards. This is especially useful in one-on-one races/scenarios. Having a heavier car and turning at about 70 degrees to the rope (much further and it will snap) pulls the opponent back faster.

 

3. If you are parallel to, but slightly further ahead than, an opponent, drive into their side to drastically reduce their speed. Great for encounters with CPUs with similar/slightly faster speeds than you.

 

4. Use Mummy's Curses on narrow sections of track to annoy the majority of your pursuers...

 

5. On Alien Rally Asteroid, be sure to grab the shield at the start of the track - you'll avoid being slowed down by the UFO and your opponents will take their time catching up with you.

 

6. Don't bother using the warp shortcut on Rocket City Run - the warp isn't as long as regular ones and thus you'd do better to get a green brick before the warp and three white bricks when driving past it.

 

7. For a harder game experience, avoid using green bricks, except when facing Rocket Racer and Veronica Voltage... unless you think you're skilled enough?

 

EDIT: Regarding the speed/car design debate, when I was experimenting with the grapple trick, a car with fewer bricks was definitely less effective, and this was with the same opponent each time (Redbeard). That, and the game designers mentioned in the developer's journal that realistic physics were added to custom cars. Mine's the 2001 version.



#26
RobExplorien

EDIT: Regarding the speed/car design debate, when I was experimenting with the grapple trick, a car with fewer bricks was definitely less effective, and this was with the same opponent each time (Redbeard). That, and the game designers mentioned in the developer's journal that realistic physics were added to custom cars. Mine's the 2001 version.

 

The grapple trick may be right, but the myth behind car physics (including acceleration and power) is pretty much busted. I had the same results as this person reviewing the game (watch at 1:25-1:55):

http://www.youtube.c...h?v=YYa6gl5Kqv4



#27
Olivus Prime

Perhaps it's just the weight of the car that's affected, because I KNOW there was a difference in how strong the cars were when I was performing the trick - my regular car was moderate, one filled with bricks pulled Redbeard back quite a lot, and an empty car had little effect.



#28
LimeKiller

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7. For a harder game experience, avoid using green bricks, except when facing Rocket Racer and Veronica Voltage... unless you think you're skilled enough?

 

 

While Rocket Racer Run is certainly doable without green bricks, I am SURE that the time trials are literally impossible if you don't use warps.



#29
Olivus Prime

7. For a harder game experience, avoid using green bricks, except when facing Rocket Racer and Veronica Voltage... unless you think you're skilled enough?

 

 

While Rocket Racer Run is certainly doable without green bricks, I am SURE that the time trials are literally impossible if you don't use warps.

 

Just a bit of a challenge... even if it's impossible  :tf:



#30
le717

Thanks for all the tips guys! I haven't read the latest batch yet, but I will soon. I don't think I'll more, as I'm sure I'll get enough from what you have already suggested. In the mean time, if you want to keep sharing tips. go ahead!

 

JSYK, when I add the tips into the script, I sometimes make minor edits to them. You know, add/remove a word or two, grammar correction, so the tip can be clearly understood. I'm not changing so much that you didn't even say it, but little minor stuff. I wanted to tell you so you don't get upset when you see your tip and it is not written exactly the same way you wrote it. ;)


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#31
Donnypool

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At the start of ARA, driving off the track makes you immune to the UFO's tractor beam. (iirc)

 

Using the PGLLRD and MXPMX cheats at the same time makes for an exhilarating race



#32
twoeasythree

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Most of these are obvious and you will probably already know.

-When cursed my the mummy, use a grappling hook on your opponent and pass them. It will give you an insane burst of speed.
-At the start of Adventure Temple Trial, boost ahead and grab a yellow brick and the two white bricks at the side. Activate it immediately, you will trap Gypsy Moth or Basil. 

-At the end of Adventure Temple Trial, if you accidentally drive into the lane with the curse, careful driving at the sides of the lane can help you evade the curse.

-In Alien Rally Asteroid, if you don't get a blue brick, drive on the green sides of the road, you won't be affected by the UFO. (Just realised it is the same as Donnypool's :P)

-When an opponent is in contact with you, using an oil slick will affect them, even when they're in front.
-With the lightning wand activated, pick up a red brick. When you shock an opponent, fire the cannonball at them to slow them down further.

-In circuits 3 and 6, swap the green bricks that the leader will take with other bricks to prevent them from boosting.
-The Red shield will spin an opponent on contact longer than the Yellow shield.

-The crate at the Imperial Grand Prix will still hit you even if you have a shield on.
-At the start of Ice Planet Pathway, the circuit leader will always take the red brick. Boosting ahead of them almost guarantees a hit from them.

-At the last two corners of the Ice Planet Pathway, there is a spot where warping will bring you to the same place, avoid warping there.

-Powerups are great, but don't forget about the racing line. It's vital to grabbing that extra white brick or avoiding a wall.
-Your guided rockets don't target far, but the AI's rockets will hunt you down.
 



#33
Bugiros

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At Imperial Grand Prix, to the waterfall part, you can honk (press enter when you don't have any weapon) at the cannon to make it shoot. It's fun!



#34
natcO

you can also open it by honking

 

how do you honk?

 

edit:

looks at post above me. oops


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#35
natcO

Never use a turbo when cursed by the mummy.

 

why?

 

oops i bumped my last post



#36
aidenpons

"use the arrow keys to move"

No, really, I just don't know of any serious tips or strategies for this game.
In fact I was surprised when reading through this thread that tricks like these even existed.

But I think that you should throw in a few joke tips.
Just a few, so they don't outweigh the serious ones.

 

OH NO DON'T MAKE THIS LIKE BIONICLE HEROES.

No seriously, the first tip you buy is 'Press X to fire' (that is, on the PlayStation version). But to get the money to buy it you need to have blown up the local scenery... by pressing X. -.-

[/offtopic]

 

My tips: I prefer to go through the shortcut on Magma Moon Marathon that is blocked by a shielding first. This gives you a flying boost and a chance to hear what the code is for the three-white shortcut.

 

Got an oil slick and there's a racer next to you? Drive into their side and drop it. :smug:

 

To annoy Kahuka, drop magnetic traps right in front of blue bricks.

 

ALL racers can be beaten (except Rocket Racer and Miss Voltage) by using no green bricks except for the beginning turbo. I have done this. It's not easy, but you can still come first.

 

If you're raging really badly at a racer, grappling hook them, pick up a red, shoot them, pick up a yellow, and drop it in their path.

That's what you get, Captain Redbeard. :P

 

Make sure you know which way the track goes  in Royal Knights Raceway. Turning the wrong way will make you fail.

 

If you're trapped by a Mummy's Curse, get a blue brick and use it. OR drive into a racer. Either way, you don't have it anymore.

Avoid warping on the split track in Rocket Racer Run. Occasionally you will warp round in a circle.

 

Sometimes flying can be better than warping as you can pick up bricks while flying.

 

To beat Redbeard easily, shoot him just before he picks up a red. His speed will carry him over the red brick, which you can now pick up to do the same thing again.

 

Dynamite is ineffective. Find another white and make it into a Magnetic Trap.

 

I have found rockets to be effective, but a warp will take you far further.

 

Drop any yellow in the twisty turny bit in Knightmare-Athon. A Mummy's Curse is particularly effective as it will get everyone.

Then switch the blue bricks with something else so they can't get out.

 

 

Wow, that was long.