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Rock Racers Overhaul (WIP)

- - - - - Rock Raiders Overhaul Power-Up Custom Textures

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#46
JimbobJeffers

 

Looks good, I like it. Just wondering what those two white bricks on the grass near the beginning of Royal Knight's Raceway are good for...

I thought the player may be able to prey on them, but if you think they're unnecessary I'll happily remove them e342154.pngThat's a point, I forgot to ask - El Scorcho, please could you send me Sparks' face texture?

If it's not too late, I have face textures for Sparks and Axel.

I haven't worked on this for a little while, but that doesn't mean I've quit it at all :) Yes, if you have those textures I would love to use them. And if you ever feel like making more, please let me know.

 

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Update Log:

 

  • Fixed files to have proper uppercase extension [le717]
  • Updated to support PatchIt! Version 1.1.1 Stable [le717]

This should fix your errors, ChromeLuigi. You'll need PatchIt! Version 1.1.1 to install it, unless you extract it manually. See my sig for a link. :)

Thanks for that, I'll add it to the first post.



#47
Agent Arrow

It looks like that V1.0.3.1 link is broken, I get a 404 error when I click on it.  Great job though, what I can see from the pictures just makes me want to play that mod even more.



#48
le717

It looks like that V1.0.3.1 link is broken, I get a 404 error when I click on it. Great job though, what I can see from the pictures just makes me want to play that mod even more.



Whoops. Sorry about that. I broke the link so I could host previous versions of the mod, and Jimbob hasn't updated yet. Here you go. :)

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#49
Agent Arrow

Thank you sir.  I just installed and beat LR1 in one sitting today, time to turn it into a modded game :D



#50
JimbobJeffers

Thank you sir.  I just installed and beat LR1 in one sitting today, time to turn it into a modded game :D

Great to hear you'll be testing this out! I really ought to start work on this mod again, and try to get at least one whole circuit completed rather than the odd track here-and-there.



#51
aidenpons

Is it possible to make custom maps which you can modify? 'Cause then you could make a sort of looped Run the Gauntlet... :P



#52
JimbobJeffers

Is it possible to make custom maps which you can modify? 'Cause then you could make a sort of looped Run the Gauntlet... :P

Custom maps aren't possible, but with the fairly recent discovery of object modding we can at least redesign much of the maps.

 

I'd very much like to have a go at it, I just haven't worked on this for a little while as I've been preoccupied with other things. But when I do get back into this, I'll be sure to have custom object layouts :)



#53
aidenpons

Some feedback:

Sparks has a pegleg. WHY??? And his face occasionally changes (in the cutscene) to Redbeard's.

There's a waterfall in Crystal Fort that doesn't fit. Either get rid of it or replace it with the RR water texture. Of course, this might not be possible, but...

Dynamite... could that possible be replaced with the RR dynamite?

With the Small Spiders that you drop, it doesn't seem right to have them jumping up and disappearing.

 

This is awesome. Truly awesome. The way you rounded that corner there Keep on going with this! :D



#54
Shadowblaze

And his face occasionally changes (in the cutscene) to Redbeard's.

 

He probably hasn't replace the face expression textures to Sparks' yet.



#55
JimbobJeffers

Some feedback:

1) Sparks has a pegleg. WHY???

2) And his face occasionally changes (in the cutscene) to Redbeard's.

3) There's a waterfall in Crystal Fort that doesn't fit. Either get rid of it or replace it with the RR water texture. Of course, this might not be possible, but...

4) Dynamite... could that possible be replaced with the RR dynamite?

5) With the Small Spiders that you drop, it doesn't seem right to have them jumping up and disappearing.

 

6) This is awesome. Truly awesome. The way you rounded that corner there Keep on going with this! :D

1) His peg-leg is part of the model, rather than a texture, and at the time I wasn't sure how to replace his legs with someone else's. I'll look back into fixing it :)

2) See

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's comment below.

3) I can't remember if it uses a texture, if so then I'll be sure to use the RR water texture. If not I could try recolouring it or something.

4) Great idea, although it may have to be the dynamite sticks (the 1x2 tiles) rather than the ones in the game. Unless the dynamite is a 3D model rather than a texture, in which case it'd be more difficult...

5) I think I had a previous comment saying that you couldn't see the spiders clearly on the floor, but I agree having them float up and disappear is a bit odd. I'll take another look at the textures.

6) Thank you! All the current modifications (the stuff I did, not

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's work which has always been excellent) I plan on redoing once I've actually finished all the tracks, as I consider it all one big draft that I'll tidy up later.

 

 

And his face occasionally changes (in the cutscene) to Redbeard's.

 

He probably hasn't replace the face expression textures to Sparks' yet.

Yep, I haven't worked on the expressions. With the renders I did for my forum pack, I was able to create a few different expressions without much difficulty, so I will be giving them facial expressions at some point. :thumbsup:



#56
Shadowblaze

1) His peg-leg is part of the model, rather than a texture, and at the time I wasn't sure how to replace his legs with someone else's. I'll look back into fixing it :)

 

It shouldn't be hard, I think. Just replace the pegleg model with the normal pants' one.



#57
JimbobJeffers

 

1) His peg-leg is part of the model, rather than a texture, and at the time I wasn't sure how to replace his legs with someone else's. I'll look back into fixing it :)

 

It shouldn't be hard, I think. Just replace the pegleg model with the normal pants' one.

I've done that with the in-game model, the difficult part for me is finding the one used in the menu, namely in character creation. I don't know where they're stored, and I've looked into the LEGS.MDB files and other ones like that (I think that's what they were called, can't remember) but couldn't find anything useful.



#58
Shadowblaze

I've done that with the in-game model, the difficult part for me is finding the one used in the menu, namely in character creation. I don't know where they're stored, and I've looked into the LEGS.MDB files and other ones like that (I think that's what they were called, can't remember) but couldn't find anything useful.

 

Ah, what a bummer! I didn't think that they could have used two different models for different situations. Well I can't help you searching that file right now because I haven't installed the game on one of the working computers (this one or the old messy one).



#59
aidenpons

Ok. I've replayed this again.

 

 

Crystal Fort  

Wow... did you really swap Willa (in her airship) with a slug? WHY?

The torches in Crystal Fort seem to follow which way you are facing...

I think that the dragon there could be replaced with something like a Rock Monster?

The RR logo on various posts seems to be detached from the post itself... Go sideways to it and you'll see what I mean. Also the crystals (in the first castle) follow you too.

Those sliding things on the top of the castle... What're those for? You don't need to have something moving just because you can.

In the castle at the beginning of the map, there are too many pictures of Chief posing for the same thing. Also, that cauldron could be replaced with a large Slimy Slug head (That's just an idea - if you have a better way to exploit the rolling function, go ahead)

There's too much turquoise in the first castle. I think it should be dark grey and that little band (now yellow) should be turquoise.

The 'crystals on chains' idea doesn't seem to work for me. What's the point of having them there? Can you not just have nothing at the end of the chains?

The 'slimy slug' area has too many holes for it. Having that many holes is never seen anywhere, especially as there are no slugs nearby.

Also, changing Willa's laugh to the slimy slug 'ooh, ooooOOh' noise might work well.

Changing the sky colour to a cavern roof might look nice, 'cause then the pillars would make sense.

 

Ice Exploration  

The ice textures on the side of the road seem to clash often, with jarring lines as one abrubtly ends and another begins...

The obelisks could be replaced by those ice pillars. Those palm trees (in the original) things.. can you just remove them?

Inside the thingy at the beginning of the race, I've noticed that a) a lot of hieroglyphic stuff still remains, and b) the reinforced solid rock texture is slightly too short so it duplicates the bottom up near the top. This looks awful.

I'm not sure if you could do much about this, but it is fairly blocky inside the thingy and thus this doesn't suit RR walls.

Going inside the first shortcut, something seems to have glitched with the textures at the very beginning of it. Also, the oasis could be replaced by ice.

Still in the shortcut area, those Recharge Seams are cut off half-way and look awful.

Those recoloured tents just don't seem right. Perhaps they could be some rocks, but they're just too angular for RR...

That ice shortcut is great. It's almost a shame to smash it. :P But having the Sphinx there doesn't really work...

 

More coming because it's quarter to ten and I should really go to bed...

 

This might seem like all negative feedback, but this is a great mod. :D I can see it becoming really good later. :D


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#60
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    The AI Car Recolouring Guy

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Thanks for your feedback, aidenpons. While I'm only in charge of making PWB layouts and texturing the AI opponents' cars [Any feedback with regards to those, btw?], I'd still like to respond to some of your criticisms with regards to the maps themselves.

 

First of all, it should be noted that Ice Exploration is just a nasty and unfinished beta version. We know that the textures still need work. When it comes to the palm trees, well, we can remove them now, but the necessary techniques hadn't yet been developed when we last worked on this track. There isn't much wen can do about the blockiness inside the temple-passage, unfortunately, because that's the way it exists :-\ The same applies to the rotating torches and the weird, floating logos, sadly.

 

When it comes to me, I'm currently in the process of replacing some of the A.I. characters and their cars for the Theme Overhaul mod, but when JimbobJeffers needs me for something, anything related to Rock Racers, I will be there to assist him, because I love this project as well! xD


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Also tagged with one or more of these keywords: Rock Raiders, Overhaul, Power-Up, Custom, Textures