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Rock Racers Overhaul (WIP)

- - - - - Rock Raiders Overhaul Power-Up Custom Textures

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#1
JimbobJeffers

I'd like to make an overhaul mod for Lego Racers which changes all the themes to Rock Raiders-related ones. For instance, tracks will be re-textured to the biomes seen in the

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installation, but can be installed without it - just follow the Advanced Installation steps below.

 

Credit and a big thanks to

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for making some epic custom PWBs and opponent car designs, as well as his continued friendly support.
Credit to Extreme110 for his

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.

 

 

Update Log

Spoiler

 

 

Advanced Installation Instructions

Spoiler

 

 

Screenshots (nothing is final)

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's Playthrough Videos

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Attached Files


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#2
Tracker

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Racing a Chrome Crusher would be funny. Guess why.

#3
JimbobJeffers

Racing a Chrome Crusher would be funny. Guess why.

I can't believe I hadn't thought of that...
Then again, surely such a thing isn't possible? But if it is, that's definitely going on my list ;)

#4
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Racing a Chrome Crusher would be funny. Guess why.

I can't believe I hadn't thought of that...


Someone get this guy a copy of "The Race" now!

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#5
Creator

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Interesting. I can't wait to see first screenshots of the tracks. Mond Magma Marathon getting a rock raiders overhaul is something I can sort of imagine, buut what about Royal Knights Raceway, or Desert Adventure Dragway?

#6
AcePilot90

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I could help with textures, if you want

#7
JimbobJeffers

I could help with textures, if you want

Yes, please, that would be very helpful! e342154.png

Interesting. I can't wait to see first screenshots of the tracks. Mond Magma Marathon getting a rock raiders overhaul is something I can sort of imagine, buut what about Royal Knights Raceway, or Desert Adventure Dragway?

How's this? I've been experimenting with importing LRR textures into LR, you can see screenshots in the spoiler below. What you see definitely isn't permanent, I just wanted to see how the textures would look in-game.
Spoiler


What do you think?

#8
Lair

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I'm interested in seeing where this goes.
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#9
AcePilot90

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Somthing I have been working on...

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"I need to use a better razor..."

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#10
JimbobJeffers

This is great, I can't wait for more! I'll see if I can add these in tomorrow (darn college work).
Perhaps I'll get to work on the actual models of the cars and racers. Sparks is really deformed right now in the menu screen...

#11
AcePilot90

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Torso is a no go
too complex for me
I'm good at mostly faces

#12
JimbobJeffers

That's fine e342154.png Faces are the most defining features of a person, after all.

I have another update. I've been working on Chief's Challenge (Rocket Racer Run), and also the powerup HUD:

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I have a couple of things to sort out with it, in particular the recolouring of the holder and I need to make powerups more individual.

#13
Lair

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Woah okay this is starting to come together now

#14
JimbobJeffers

Woah okay this is starting to come together now

Thanks, although I've not done much in the past few days, due to college and other Lego projects, but I will be updating it soon. Plus I may as well take it slow, as I'd like to take advantage of any modding discoveries in the future.

#15
LimeKiller

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Obviously this needs to be called "Lego Rock Racers".

#16
JimbobJeffers

Obviously this needs to be called "Lego Rock Racers".

Haha, I had thought of that! I just wasn't sure if it was too tacky, or confusing. But I'll change the title :)

#17
MrElephant

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How are you expecting to change the boss's car models?

#18
JimbobJeffers

How are you expecting to change the boss's car models?

Good question. Answer is, at the moment anyway - no idea!

With Cyrem's racer importer/exporter, it's certainly possible to extract custom cars, but obviously the file type is unique. I'm starting to learn hex editing, so if it isn't discovered before I get the chance, I'll be having a look at the hex code. Although right now some more experienced modder is probably laughing at me, "Ha! You have no idea what you're talking about."

#19
origamiguy

> Ha! You have no idea what you're talking about.

Cyrem's importer/exporter applies to the player-made drivers and cars, which are stored in an entirely different format from the NPC drivers/cars. The NPC formats aren't really well documented or understood yet.

Good luck.

#20
JimbobJeffers

> Ha! You have no idea what you're talking about.

Cyrem's importer/exporter applies to the player-made drivers and cars, which are stored in an entirely different format from the NPC drivers/cars. The NPC formats aren't really well documented or understood yet.

Good luck.

Thanks, I'll probably just shut up about modding for the next few weeks, and continue texturing ;)

Back to the topic, I have an update! Nothing major, it just adds a more-complete Royal Knights Raceway (with custom a PWB) and the Test Track, along with a bit of Chief's Challenge. I've updated the download in the original post*, along with screenshots of the two main tracks.

*I switched the host from RRU to Dropbox, as I didn't want to spam it with files.



Also tagged with one or more of these keywords: Rock Raiders, Overhaul, Power-Up, Custom, Textures