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AI Speed and Rubber-Banding


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#16
Michal James

Michal James

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What techniques and method do you used to check the speed of drivers?

#17
RobExplorien

What techniques and method do you used to check the speed of drivers?

 

That depends on what program you like to use to open and edit the binary files, in which AI paths and speed is determined (the latter isn't completely determined in those files). For the time being, I personally favor editing with the Binary File Editor (made by origamiguy), but if you feel challenged, go ahead and use a hex editor. You mind as well would like to check 

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to get to know more about those .RRB files. I myself am hoping to develop a (simple) program to edit those files in a faster way, but that program won't be done any time soon (have not even started on it).



#18
RobExplorien

I don't know if this information is relevant here.

 

So I've been working on the difficulty increase overhaul mod, but there is one main question that I run into: should I focus on speed-editing for circuit races or single races?

I tested some races, and I experience that you're chances of winning are slim to none, when you make two or three mistakes during the race (e.g. bumping into a wall (and severely slowing you down), caught in a magnet). These mistakes are common, and could occur to anybody. So if you were to enter a circuit, you'd have to race four tracks close to perfect, and the odds of performing four perfect races aren't always in your favor. If you get behind too far, it's over. The AI has no rubber-banding concept of slowing down if this occurs to you. In a single race, it wouldn't be a big problem; you can start the race over and try again.

 

So the point is, I could make each race really hard, but still beatable (and fun), or I could tone the difficulty a bit down for the circuit races. My vote goes out for the latter. I like to make the 'story mode' harder, and that was my initial concept for this overhaul. But I'd better ask your opinion first, before I go any further with modding on it.



#19
plakrast

I don't know if this information is relevant here.

 

So I've been working on the difficulty increase overhaul mod, but there is one main question that I run into: should I focus on speed-editing for circuit races or single races?

I tested some races, and I experience that you're chances of winning are slim to none, when you make two or three mistakes during the race (e.g. bumping into a wall (and severely slowing you down), caught in a magnet). These mistakes are common, and could occur to anybody. So if you were to enter a circuit, you'd have to race four tracks close to perfect, and the odds of performing four perfect races aren't always in your favor. If you get behind too far, it's over. The AI has no rubber-banding concept of slowing down if this occurs to you. In a single race, it wouldn't be a big problem; you can start the race over and try again.

 

So the point is, I could make each race really hard, but still beatable (and fun), or I could tone the difficulty a bit down for the circuit races. My vote goes out for the latter. I like to make the 'story mode' harder, and that was my initial concept for this overhaul. But I'd better ask your opinion first, before I go any further with modding on it.

 

I think the single races should be hardest, but that you should still increase the difficulty of the circuits, too. The circuit leader's path should probably stay rather hard, though, so that first place is actually challenging. Are you attempting to make it so warps aren't overpowered, or will those still ensure an easy win? Is there even a way to tone the warps down?



#20
RobExplorien

I think the single races should be hardest, but that you should still increase the difficulty of the circuits, too. The circuit leader's path should probably stay rather hard, though, so that first place is actually challenging. Are you attempting to make it so warps aren't overpowered, or will those still ensure an easy win? Is there even a way to tone the warps down?

So you vote for single races or circuit races? I'm not going for both at the moment, that would take even longer. I had already thought of having the boss racer a bit faster at some points, but even without it is challenging. And my aim is to not exclude the use of warps and shortcuts, I want to give the player full freedom and not having him/her restricted to such rules as no warping allowed.



#21
plakrast

I think the single races should be hardest, but that you should still increase the difficulty of the circuits, too. The circuit leader's path should probably stay rather hard, though, so that first place is actually challenging. Are you attempting to make it so warps aren't overpowered, or will those still ensure an easy win? Is there even a way to tone the warps down?

So you vote for single races or circuit races? I'm not going for both at the moment, that would take even longer. I had already thought of having the boss racer a bit faster at some points, but even without it is challenging. And my aim is to not exclude the use of warps and shortcuts, I want to give the player full freedom and not having him/her restricted to such rules as no warping allowed.

 

Oh, it's one or the other. I guess in that case I would prefer single races.