I need some help to figure out Tony Hawk's Pro Skater 3 PC's .SKN/ .DFF model format, I want to port the pedestrian models to San Andreas.
The .TDX textures can already be extracted, but not the models.
The .DFF format seems like GTA's, but I cannot seem to import it correctly.
#1
Posted 12 December 2012 - 02:48 AM
#2
Posted 12 December 2012 - 09:42 PM
Sorry dude, we only do LEGO games, although a couple of us have other games we also can mod. Unfortunately, doesn't look like anyone here mods Pro Skater. You might want to search and contact XentaX, the leading site in modding research.
#3
Posted 12 December 2012 - 10:54 PM
Okay. Sorry about that, I was just frustrated trying to figure out. Haha.
#4
Posted 14 January 2013 - 01:19 AM
sorry for bumping this, but I just found this post on the web.
you can import thps3 DFF models in 3ds max by Kam's Max Scripts. actually i'd like to see some thps3 models in other games.
here are those max scripts: http://www.gtagarage...how.php?id=9172
and for example here's Neversoft Eyeball character ported to Left4Dead: http://www.l4dmaps.c....php?file=12929
you can import thps3 DFF models in 3ds max by Kam's Max Scripts. actually i'd like to see some thps3 models in other games.
here are those max scripts: http://www.gtagarage...how.php?id=9172
and for example here's Neversoft Eyeball character ported to Left4Dead: http://www.l4dmaps.c....php?file=12929
Also tagged with one or more of these keywords: Tony Hawk, model, gta SA
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