Some info on the crazy development of LEGO Island 2...
Rock Raiders PS1...
Oh man, what a project! Still gives me nightmares...
The US version was basically the game that I delivered in 6 months - a painful, short birth! SCEA signed it off but SCEE refused to release it until some fixes were made... I think LEGO took the opportunity to tweak the levels and gameplay. They only had three or four months, so not enough time to go too crazy. So basically the Euro version is the more finished one - sorry, America! Still a pretty poor game, though - it's such a shame, because the theme deserved far better treatment than we gave it.
There was a canceled Technic video game:
I remember working on a LEGO Technics game featuring vehicles exploring an alien world. You collected bricks and used morphing stations to change your vehicle between different forms, each of which had different abilities, and used them at the right time and place to get past obstacles in your way. It didn't get very far - just an early demo. We lost confidence in the developer to deliver, so canned it.
Also, it was DDI
who originally pitched the idea of a LEGO soccer game, but like LI2
, LEGO took the project from the original company and sent it over to Silicon Dreams for actual development - the result being Soccer Mania.
I had an email conversation with Dave back in December, he's a really nice guy and had lots of cool stuff to share.