The CFG seems to be fine also.
The Game Starts normally. I select Play Game, select Driller Night, and it brings the loading screen up, then crashes.
Any ideas?
Lego* {
Object1 {
type Toolstation
xPos 8.500000
yPos 10.500000
heading 90.000000
}
Camera {
type TVCamera
xPos 8.500000
yPos 9.500000
heading 90.000000
}
Object3 {
type Pilot
xPos 9.500000
yPos 9.500000
heading 90.000000
}
Object4 {
type Pilot
xPos 9.500000
yPos 9.500000
heading 90.000000
}
Object5 {
type Pilot
xPos 9.500000
yPos 8.500000
heading 90.000000
}
Object6 {
type Pilot
xPos 10.500000
yPos 9.500000
heading 90.000000
}
}
Also, no, no PTL file. Do i need one?
Grab one from one of the other levels, throw it in the folder and rename it accordingly. That might fix it. Maybe not. Worth a shot.Also, no, no PTL file. Do i need one?
The PTL is the local... event tree, I guess. If event A happens then the game should do event B. It seems like it handles basic task management for raiders and monsters too, mostly to tell them to move once they set a waypoint. Without it the game explodes and I'm not sure why because all of it could have been hardcoded.That might fix it. Maybe not. Worth a shot.