Unreadable BMP files
#1
Posted 01 November 2012 - 03:48 AM
Here's the header stack of a normal .bmp, when viewed with a hex editor:
Here's the headers from a mysterious file, found in /trains/carriage1/car.bmp:
This isn't all I've found. I took a look at duck.bmp, which is one of the openable files. It shows several views of the duck sprite. It has the normal headers (which is why I could open it)
Each .BMP, readable or otherwise, has an accompanying .DAT file. The trains follow one format, while the animals follow another. Here's duck.dat's filtered hex for reference (the animal .dats are the most complex, and show how the file works)
QUESTIONS I HAVE:
What happens when we add a header to the unopenable .BMPs?
Can we substitute a readable .BMP for an unreadable .BMP, and still have it work?
ON A SEMI-RELATED NOTE:
I tracked down the devs. Matthew Stibbe, the founder, was the developer on LOCO. Maybe something that can open their in-house files can help? Maybe a tool for opening the Stunt Rally textures can help here, or a tool for Dune 2000 (same dev, same year as LOCO)?
UPDATE ON SEMI-RELATED NOTE:
I found Matthew Stibbe. He's alive. He admits to working on Loco as head designer.
HERE IS MY COPY OF THE FILES:
#2
Posted 01 November 2012 - 09:00 PM
#3
Posted 02 November 2012 - 11:39 PM
#4
Posted 03 November 2012 - 03:26 AM
Maybe. Or, it could be a relabeled image of a different format.So, it might be like a sprite set/sheet of sorts for the things with animations?
#5
Posted 03 November 2012 - 03:37 AM
#6
Posted 03 November 2012 - 04:36 AM
There are a few openable bmp files, specifically duck.bmp and duck2.bmpAre there any readable image formats anywhere else in the game? In any of the compressed files or anything?
#7
Posted 03 November 2012 - 05:29 AM
#8
Posted 03 November 2012 - 05:26 PM
I don't have those. I just have animals and trains.I thought some of the buildings had sprites with pink backgrounds that we could read.
My cousin is sending me his old copy of Loco, so I'll have it within the week.
#9
Posted 14 November 2012 - 03:57 AM
ON: I can't wait to see when we all discover how to open the Unreadable BMPs
#10
Posted 14 November 2012 - 05:07 AM
I found a Dead End road that I can't find in the game, may that be some beta element?
ON: I can't wait to see when we all discover how to open the Unreadable BMPs
I know there is a dead end road tile in-game, you sure it's unused? Or is it an unused variation or something?
#11
Posted 01 December 2012 - 01:27 AM
#12
Posted 03 December 2012 - 05:45 AM
#13
Posted 03 December 2012 - 11:37 AM
#14
Posted 29 December 2012 - 12:52 AM
Late, but I bet I know which one he is talking about. There is a dead end that is literally a "dead" end. It's one that has a skull and crossbones on it and you get it on Halloween. You don't notice it because it doesn't really matter. If not though, then I don't know what he means.I found a Dead End road that I can't find in the game, may that be some beta element?
ON: I can't wait to see when we all discover how to open the Unreadable BMPs
#15
Posted 29 December 2012 - 01:03 AM
Late, but I bet I know which one he is talking about. There is a dead end that is literally a "dead" end. It's one that has a skull and crossbones on it and you get it on Halloween. You don't notice it because it doesn't really matter. If not though, then I don't know what he means.
I found a Dead End road that I can't find in the game, may that be some beta element?
ON: I can't wait to see when we all discover how to open the Unreadable BMPs
Would you perhaps to know the filename of this sprite? Someone could look it up and see if it is the one lu9 is talking about.
#16
Posted 29 December 2012 - 02:30 AM
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