Pirate Skull Pass Shortcut Revealed!
Started By
LegoEssence
, Jan 22 2012 08:30 PM
shortcut revealed cut out beta LEGO Racers
51 replies to this topic
#41
Posted 28 February 2012 - 11:08 PM
Wow, that is some really, REALLY poor editing on the developers part.
#42
Posted 28 February 2012 - 11:12 PM
I agree, you would think that they would make it less noticeable by taking out the checkpoints and the power bricks.
#43
Posted 28 February 2012 - 11:18 PM
I'll say that. But the thing is, that video is from a 2001 version, and that version removed the running-without-JAM development feature, among other things. If they were removing development stuff, you think they would have removed the checkpoints and power-ups too, but they didn't, just as they did with Pirate Skull Pass (which is the topic of this topic):
http://www.youtube.c...h?v=K_GxFOpgOb0
http://www.youtube.c...h?v=K_GxFOpgOb0
#44
Posted 28 February 2012 - 11:55 PM
Yeah and guess what, even the 1999 version has the checkpoints and powerups still there. I checked it with origamiguy's viewer. I agree with you, i think that they should have removed this but diddn't for some reason. Must have been lazy.
#45
Posted 29 February 2012 - 12:34 AM
It was probably a last-minute decision, while the game was in its beta stage (the one where they do all the last-minute testing before releasing it). Several prototype shots show that it got very close to complete before it was scrapped. Thus, they probably lost the time to take out everything, and they didn't really feel like fiddling with it. I doubt the guys who reissued the game in 2001 felt like fooling with it again, so they just didn't bother.
Besides, none of us would have even known the checkpoints existed had it not been for modding. That's not something you're supposed to know even exists.
Besides, none of us would have even known the checkpoints existed had it not been for modding. That's not something you're supposed to know even exists.
#46
Posted 29 February 2012 - 12:54 AM
true. But I would have removed it if I would have made the game. But I wold have also made it easier to mod things.
Because modding is auesome!
#47
Posted 29 February 2012 - 12:55 AM
Go back to the year 1999 and try to tell one of the developers that a bunch of teenagers will uncover everything a decade later, so they should make it easy to mod. Then tell me the kind of response you get.
#48
Posted 29 February 2012 - 01:34 AM
HAAAAAHAAAHAHAHA!
Thats funny!
Yeah i guess your right, it's a nice thought but it will never happen. But I think that it's better to work for our modding.
#49
Posted 29 February 2012 - 01:37 AM
Some developers give out development kits so that people that play their games can mod them easily. It's good for the developer because more people are likely to buy the game if they know they can make their own fun with it.
#50
Posted 29 February 2012 - 01:50 AM
REALLY!
Do you know if they made one for LEGO Racers 1 or 2!?
#51
Posted 29 February 2012 - 11:34 PM
On iPod right now can't talk much.
@moddedlego if there was tools for modding lr1/2 why would origamiguy be creating all the tools he is? Why would bartvbl have had some much trouble with the audio and it took me coming along a year and a half later to break it? Why would have jmmb created the jam extractor and Cyrem working on the lr2/dr gtc?
We wouldn't. These games would have been modded years ago and we would know everything we can/cannot do just like lrr.
*goes and adds this to my list*
@moddedlego if there was tools for modding lr1/2 why would origamiguy be creating all the tools he is? Why would bartvbl have had some much trouble with the audio and it took me coming along a year and a half later to break it? Why would have jmmb created the jam extractor and Cyrem working on the lr2/dr gtc?
We wouldn't. These games would have been modded years ago and we would know everything we can/cannot do just like lrr.
*goes and adds this to my list*
#52
Posted 29 February 2012 - 11:46 PM
That's very true.










