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Extreme110's Traveller's Tales Game Research Blog


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#31
le717

What exactly do the crc errors mean? And do you think I have a bad copy of quickbms? I'm using the exe called "quickbms.exe", and none of the .dat files are more than 4GB (only one is over 1GB), so I don't know what is wrong. The game loads and plays, so I can't figure it out. Would fresh .dat files from the disc help any?

Just for kicks, how large are all the extracted files? I would much rather extract them myself, since the .dat files are about 1GB, and since it takes a few hours to download 1 GB, it would take even longer to download everything, even if it is spilt up.

#32
McJobless

What exactly do the crc errors mean? And do you think I have a bad copy of quickbms? I'm using the exe called "quickbms.exe", and none of the .dat files are more than 4GB (only one is over 1GB), so I don't know what is wrong. The game loads and plays, so I can't figure it out. Would fresh .dat files from the disc help any?

CRC's are essentially small digits that represent how big a file should be, as a method of error checking. Basically, the scanner is going through your .dat files, and the CRC values aren't match the size of the files that it's trying to extract. Fresh .dat files should work.

Just for kicks, how large are all the extracted files? I would much rather extract them myself, since the .dat files are about 1GB, and since it takes a few hours to download 1 GB, it would take even longer to download everything, even if it is spilt up.

All the content is almost 6.5GBs fully extracted. Probably best if we can get you to extract it yourself, instead of having to fiddle with uploading and downloading.

#33
le717

I haven't worked on this for a while because it's still not working. I got fresh .dat's from the disc and ran it with your script, and I was still getting .crc errors. I downloaded a fresh copy of quickbms, but I never extracted it. Combine that with the fact that LU closes tomorrow and the GDB viewer and that I am only booting the machine on weekends and that Brickshelf has been down since Friday and school and life, and you can see why I haven't done it anymore. :P

Any updates on the LAN play for PC?

As for the LP, I haven't even recorded any more. Dad wanted me to stop uploading videos last week. He said he would tell me if I can start again, but he hasn't. I will check later.

#34
McJobless

I haven't worked on this for a while because it's still not working. I got fresh .dat's from the disc and ran it with your script, and I was still getting .crc errors. I downloaded a fresh copy of quickbms, but I never extracted it. Combine that with the fact that LU closes tomorrow and the GDB viewer and that I am only booting the machine on weekends and that Brickshelf has been down since Friday and school and life, and you can see why I haven't done it anymore. :P

That sucks man...alright, I'll look into it, and if I have to, I'll make a Video Tut just in case I've written something wrong.

Any updates on the LAN play for PC?

My comrade whose looking into the PS3 version is having difficulites trying to extract the disc. He was pretty...um...I won't trouble you with his exact words, but he'll crack it eventually. He's a R&C fan like I am, so he wants to be able to crack the PS3 format.

As for the LP, I haven't even recorded any more. Dad wanted me to stop uploading videos last week. He said he would tell me if I can start again, but he hasn't. I will check later.

Damn, man. Alright, do check later. I'm interested.

#35
le717

My comrade whose looking into the PS3 version is having difficulites trying to extract the disc. He was pretty...um...I won't trouble you with his exact words, but he'll crack it eventually. He's a R&C fan like I am, so he wants to be able to crack the PS3 format.


So the Xbox 360 proved useless in figuring this out?

#36
McJobless

So the Xbox 360 proved useless in figuring this out?

He can only go so far with one version, because PS3, Xbox 360 and PC games are always coded differently, so he thinks if he can see how the PS3 version did it, he can take a stab at the PC edition.

#37
le717

A few things:

1. So no progress on the PS3? Ok. I guess whenever it's cracked this can have another stab at it.

2. I got QuickBMS and the script on the other computer, and I tried extracting them again. Same thing: some crc error. But when I set the script to nameless, it extracted perfectly.

3. What .dat would contain this video in it? http://youtu.be/6CMRmxf0WaQ , and what would it's name/extension be? I am wanting to use it in a video really soon (as get the video ready this week), but every time I go to get a better quality, I can't it to play. I just go back to the game boxes/world hub. The text is variable, as this video plays each time you "finish" a box, and I know where the original audio is. But I don't want to extract all the .dats for just one file.

#38
McJobless

1. So no progress on the PS3? Ok. I guess whenever it's cracked this can have another stab at it.

He looked at the only thinks we can extract from the PS3 disc, which are driver files, and looked over them all, specifically networking. He can't figure out how the PS3 edition changed, but he's now browsing the PC .exe with the Xbox 360 code changes.

2. I got QuickBMS and the script on the other computer, and I tried extracting them again. Same thing: some crc error. But when I set the script to nameless, it extracted perfectly.

...Really? That's very, very weird. Well, so long as it extracts. I dunno why the filename should change anything, but there you go.

3. What .dat would contain this video in it? http://youtu.be/6CMRmxf0WaQ , and what would it's name/extension be? I am wanting to use it in a video really soon (as get the video ready this week), but every time I go to get a better quality, I can't it to play. I just go back to the game boxes/world hub. The text is variable, as this video plays each time you "finish" a box, and I know where the original audio is. But I don't want to extract all the .dats for just one file.

Unfortunately, it's not a video file. There are only two video files in the .BIK format (which can be played with a variety of players), but they're already in the Video folder. The dance is an animation, which I believe are coded in the *.an3 file format, and then compressed into the *.AN3_PS3.pak files, none of which are extractable yet. Sorry.

#39
le717

He looked at the only thinks we can extract from the PS3 disc, which are driver files, and looked over them all, specifically networking. He can't figure out how the PS3 edition changed, but he's now browsing the PC .exe with the Xbox 360 code changes.


Alright! Post back on here is anything comes up!


...Really? That's very, very weird. Well, so long as it extracts. I dunno why the filename should change anything, but there you go.


Who knows. Maybe LR1 over again? That might explain why I have to do it nameless, and why the BYOA crashes sometimes.


Unfortunately, it's not a video file. There are only two video files in the .BIK format (which can be played with a variety of players), but they're already in the Video folder. The dance is an animation, which I believe are coded in the *.an3 file format, and then compressed into the *.AN3_PS3.pak files, none of which are extractable yet. Sorry.


Then is there anyway I can get the scene to play again without going and playing an entire movie over again? Please?

#40
McJobless

Who knows. Maybe LR1 over again? That might explain why I have to do it nameless, and why the BYOA crashes sometimes.

I haven't been too much into the LR1 modding scene, but after reading, it sure looks like it. I dunno why they would, though.

Then is there anyway I can get the scene to play again without going and playing an entire movie over again? Please?

Not that I know of, sorry. I'll look into missions and see if I can get it to skip, but I dunno man.

#41
le717

Though I would post this here for preservation.

 

 

McJobless, jamesster, Joe, Alcom and I (well, near the end) were talking about the TT Games and they have never reused stuff they had in earlier games, when McJobless said he wished they made the Indiana Jones 2 level builder have more space by default when I chimed in about sharing builder levels. The following is a transcript of the conversation between McJobless and I.

 

[8/25/2013 7:38:59 PM] McJobless: They needed to expand the level editor.
[8/25/2013 7:39:09 PM] McJobless: I don't understand the arbitrary limits they placed.

[8/25/2013 7:39:18 PM] McJobless: I set myself up to go unlimited, and the game worked fine.

[8/25/2013 7:40:05 PM] Triangle717: [Sunday, August 25, 2013 7:39 PM] McJobless:

<<< I set myself up to go unlimited, and the game worked fine.

Did you ever write your tut on how to do that? (Side note: you did.)

[8/25/2013 7:40:15 PM] Triangle717: They needed that, and level sharing.

[8/25/2013 7:40:39 PM] McJobless: Uhhhh...I cannot remember. If I get time I'll come back to it. Level sharing I'm not sure if we got working yet.

[8/25/2013 7:41:25 PM | Edited 7:41:31 PM] Triangle717: [Sunday, August 25, 2013 7:40 PM] McJobless:

<<< Level sharing I'm not sure if we got working yet.

Actually.... (begin possible eye roll),
[8/25/2013 7:42:38 PM | Edited 7:42:43 PM] Triangle717: I found out there is a way to share the levels. Was planning on writing a program semi-like PatchIt to automate the sharing, and make some (privacy) changes, but never did.

[8/25/2013 7:43:01 PM] McJobless: Ah.
[8/25/2013 7:43:11 PM] McJobless: Well, there's not so much of an audience which is the problem.
[8/25/2013 7:43:27 PM] McJobless: It'd be a bigger deal if we could get a program to switch model formats between each game.
[8/25/2013 7:43:44 PM] McJobless: So I got throw all the Star Wars characters into Indiana Jones.
[8/25/2013 7:43:49 PM] Triangle717: I'll tell the method and changes, maybe someone will write a program to do it if I don't do it first,
[8/25/2013 7:43:55 PM] Triangle717: That is, if you want to hear it.

[8/25/2013 7:44:20 PM] McJobless: I don't know much about programming, so I wont be able to do anything with it.

[8/25/2013 7:44:30 PM] Triangle717: Promise I'll try to keep it brief.
[8/25/2013 7:45:53 PM] Triangle717: Near the top of each save, there are two lines. They are the path to the AppData folder for the game, the first to the folder only, second to CachedShaders.dat.
[8/25/2013 7:46:47 PM] Triangle717: It is written when you make the save, and varies depending on your username/XP or Vista+ (this is obvious).
[8/25/2013 7:47:22 PM] Triangle717: The app would blank these lines, converting them to nulls (I think that is it) so no personal info would be shared.

[8/25/2013 7:47:35 PM] McJobless: Oh cool, alright.

[8/25/2013 7:48:24 PM] Triangle717: Long renaming process here, so it can be planted into the proper slot, and would include a 100% save so everything could be used.
[8/25/2013 7:49:09 PM] Triangle717: Then, it would locate your AppData folder, ask for save slot (actually, this is the renaming process), install the files.
[8/25/2013 7:49:12 PM] Triangle717: Tada.
[8/25/2013 7:50:13 PM] Triangle717: And actually, the paths in the file aren't even used, so it you can either blank them or do a straight copy, and it loads.

[8/25/2013 7:50:37 PM] McJobless: Oh wow, alright.

[8/25/2013 7:50:44 PM] Triangle717:  I've done this plenty of times, even from an XP to 7 transition.
[8/25/2013 7:51:15 PM] Triangle717: That's it. It's downright so simple, yet TT cared not to add such a feature.


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#42
Lucas W

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The method for modding the game through extracting the files and placing them in the root folder appears not to work with Lego Lord of the Rings, but I can confirm it does work with Lego Star Wars: The Clone Wars, which is a shame since the LLOTR one is IMO a better and more interesting game and could probably be more interesting mod-wise since it's "Open World".

 

Sorry for the 3 month bump as well.

 

EDIT: Also, I've been playing around with LSW: The Clone Wars and it seems you can edit the character configs files yet changes don't do anything, though through filename changes you can mix the character models around. I can't find anywhere where the actual character configs are so I assume they're in the compiled/encrypted files which I can't edit.



#43
McJobless

The method for modding the game through extracting the files and placing them in the root folder appears not to work with Lego Lord of the Rings, but I can confirm it does work with Lego Star Wars: The Clone Wars, which is a shame since the LLOTR one is IMO a better and more interesting game and could probably be more interesting mod-wise since it's "Open World".
 
Sorry for the 3 month bump as well.
 
EDIT: Also, I've been playing around with LSW: The Clone Wars and it seems you can edit the character configs files yet changes don't do anything, though through filename changes you can mix the character models around. I can't find anywhere where the actual character configs are so I assume they're in the compiled/encrypted files which I can't edit.

They keep making pointless modifications to the engine everytime they release a new game, so I'm not surprised. If I had money kicking around I'd look into that stuff, but right now I don't think demand is too high.

#44
tatsuto

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It Works like you are used to if you remove the empty __disc__ file.

I successfully recreated dlc the console version of Lego lotr has.

I then figured I ad some more minifigs to be playable which works fine but most ignore their own txt config for some reason... and I really need to figure out how to unpack the a a .cd files. The cd stands for character definition file.

 

You guys might also find this nice:  http://wiki.the-team...rd_of_the_Rings

Feel free to add info there. Should help preserve the info. I intend to do pages for the other Lego games but I don't own em yet.


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#45
Lucas W

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How did you go about adding the minifigs/DLC? That sounds cool.