Though I would post this here for preservation.
McJobless, jamesster, Joe, Alcom and I (well, near the end) were talking about the TT Games and they have never reused stuff they had in earlier games, when McJobless said he wished they made the Indiana Jones 2 level builder have more space by default when I chimed in about sharing builder levels. The following is a transcript of the conversation between McJobless and I.
[8/25/2013 7:38:59 PM] McJobless: They needed to expand the level editor.
[8/25/2013 7:39:09 PM] McJobless: I don't understand the arbitrary limits they placed.
[8/25/2013 7:39:18 PM] McJobless: I set myself up to go unlimited, and the game worked fine.
[8/25/2013 7:40:05 PM] Triangle717: [Sunday, August 25, 2013 7:39 PM] McJobless:
<<< I set myself up to go unlimited, and the game worked fine.
Did you ever write your tut on how to do that? (Side note: you did.)
[8/25/2013 7:40:15 PM] Triangle717: They needed that, and level sharing.
[8/25/2013 7:40:39 PM] McJobless: Uhhhh...I cannot remember. If I get time I'll come back to it. Level sharing I'm not sure if we got working yet.
[8/25/2013 7:41:25 PM | Edited 7:41:31 PM] Triangle717: [Sunday, August 25, 2013 7:40 PM] McJobless:
<<< Level sharing I'm not sure if we got working yet.
Actually.... (begin possible eye roll),
[8/25/2013 7:42:38 PM | Edited 7:42:43 PM] Triangle717: I found out there is a way to share the levels. Was planning on writing a program semi-like PatchIt to automate the sharing, and make some (privacy) changes, but never did.
[8/25/2013 7:43:01 PM] McJobless: Ah.
[8/25/2013 7:43:11 PM] McJobless: Well, there's not so much of an audience which is the problem.
[8/25/2013 7:43:27 PM] McJobless: It'd be a bigger deal if we could get a program to switch model formats between each game.
[8/25/2013 7:43:44 PM] McJobless: So I got throw all the Star Wars characters into Indiana Jones.
[8/25/2013 7:43:49 PM] Triangle717: I'll tell the method and changes, maybe someone will write a program to do it if I don't do it first,
[8/25/2013 7:43:55 PM] Triangle717: That is, if you want to hear it.
[8/25/2013 7:44:20 PM] McJobless: I don't know much about programming, so I wont be able to do anything with it.
[8/25/2013 7:44:30 PM] Triangle717: Promise I'll try to keep it brief.
[8/25/2013 7:45:53 PM] Triangle717: Near the top of each save, there are two lines. They are the path to the AppData folder for the game, the first to the folder only, second to CachedShaders.dat.
[8/25/2013 7:46:47 PM] Triangle717: It is written when you make the save, and varies depending on your username/XP or Vista+ (this is obvious).
[8/25/2013 7:47:22 PM] Triangle717: The app would blank these lines, converting them to nulls (I think that is it) so no personal info would be shared.
[8/25/2013 7:47:35 PM] McJobless: Oh cool, alright.
[8/25/2013 7:48:24 PM] Triangle717: Long renaming process here, so it can be planted into the proper slot, and would include a 100% save so everything could be used.
[8/25/2013 7:49:09 PM] Triangle717: Then, it would locate your AppData folder, ask for save slot (actually, this is the renaming process), install the files.
[8/25/2013 7:49:12 PM] Triangle717: Tada.
[8/25/2013 7:50:13 PM] Triangle717: And actually, the paths in the file aren't even used, so it you can either blank them or do a straight copy, and it loads.
[8/25/2013 7:50:37 PM] McJobless: Oh wow, alright.
[8/25/2013 7:50:44 PM] Triangle717: I've done this plenty of times, even from an XP to 7 transition.
[8/25/2013 7:51:15 PM] Triangle717: That's it. It's downright so simple, yet TT cared not to add such a feature.