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The City Wip


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#16
McJobless

I would assume that due to the massive amount of objects on screen the faster RAM of an ATI card would do better, but then again TLG's software has been somewhat hostile to ATI cards.

As an ATi owner, I can say nIVIDA kicks it's ass, constantly. ATi cards don't stand a chance in rendering that in LegoRR.

#17
Tracker

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Yeah, um, I'd say LDD is kicking the one of my rig every time I place a submodel.

#18
Phoenyx


I would assume that due to the massive amount of objects on screen the faster RAM of an ATI card would do better, but then again TLG's software has been somewhat hostile to ATI cards.

As an ATi owner, I can say nIVIDA kicks it's ass, constantly. ATi cards don't stand a chance in rendering that in LegoRR.


Well, It's only a matter of time before I get a 6770 to upgrade my Gateway FX. Strange that LDD is the only program that regularly causes lag on my system... Even Trackmania 2 runs pretty smooth.

#19
McJobless

Well, It's only a matter of time before I get a 6770 to upgrade my Gateway FX. Strange that LDD is the only program that regularly causes lag on my system... Even Trackmania 2 runs pretty smooth.

Yeah, Trackmania has never required high resources.

#20
Phoenyx


Well, It's only a matter of time before I get a 6770 to upgrade my Gateway FX. Strange that LDD is the only program that regularly causes lag on my system... Even Trackmania 2 runs pretty smooth.

Yeah, Trackmania has never required high resources.

Until now. They've redone everything to Gran-Turismo level graphics with Trackmania2.

Still, LDD has even lower graphics quality than Trackmania United Forever, so something's going on with it. Either that or I got a bad update patch.

#21
CTXXTC

Where'd you get those roadplates from?

#22
McJobless

Where'd you get those roadplates from?

Pretty sure he is using one of the non-LegoUniverse/LDDExtended themes.

#23
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LExt is what I normaly use.

#24
CTXXTC

I would love to have the file for it

#25
Tracker

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I have just discovered that there seems to be a size limit to lxf files. Does anyone know a work around? This thing will be close to 1000000 elements, but I can't get past ~25000.

The steamplant now has a name. Can you guess what it is?

Hint:
Spoiler


#26
McJobless

I have just discovered that there seems to be a size limit to lxf files. Does anyone know a work around? This thing will be close to 1000000 elements, but I can't get past ~25000.

Working on it. What kinds of errors do you receive at the 25,000 element limit?

#27
Tracker

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A crash while saving.

#28
McJobless

A crash while saving.

That's not a limit, that's your system having a heart-attack and then killing off the offending problem to try restore some kind of stability. Get more RAM.

#29
McSpudz

I don't think I've said anything about this MOC.

Looks good, Tracker! How long did it take to do it?

#30
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A crash while saving.

That's not a limit, that's your system having a heart-attack and then killing off the offending problem to try restore some kind of stability. Get more RAM.



You mean to tell me that I will need 8+ gigabytes to go all the way with this?

Now, what about the crashes that appear when I move the camera and other random times that take down the whole system?

I don't think I've said anything about this MOC.

Looks good, Tracker! How long did it take to do it?


Many days with school.

I would love to have the file for it



I don't think you really want it. It looks like you need a sever the size of RRU or larger to work with it. Time to start making an editor that can do the basics with these teramocs without crashing.