Lego Rock Raiders Source Mod
#1
Posted 13 February 2011 - 06:44 PM
#2
Posted 13 February 2011 - 06:50 PM
#3
Posted 13 February 2011 - 07:18 PM
#4
Posted 13 February 2011 - 07:44 PM
#5
Posted 14 February 2011 - 08:43 AM
#6
Posted 16 February 2011 - 01:56 AM
s0d3rb3rg, on 14 February 2011 - 08:43 AM, said:
#8
Posted 16 February 2011 - 05:27 PM
#9
Posted 16 February 2011 - 09:08 PM
#10
Posted 16 February 2011 - 09:24 PM
s0d3rb3rg, on 16 February 2011 - 09:08 PM, said:
I thought LDraw and such were frowned upon because of all the polygons they have. I guess if going through 3Ds Max then that would be lowered.
What is the purpose of a source game? Is this like having everything in a different format and transferred into a different engine? Also would this mean anything to the original engine/code that LRR is run on? Would that also be translated?
#11
Posted 10 March 2011 - 04:48 PM
If you think i'm stupid or a criminal, feel free to point your finger at me.
#12
Posted 10 March 2011 - 08:01 PM
Crystalyzer, on 10 March 2011 - 04:48 PM, said:
If you think i'm stupid or a criminal, feel free to point your finger at me.
#13
Posted 10 March 2011 - 08:48 PM
#14
Posted 10 March 2011 - 10:15 PM
#15
Posted 11 March 2011 - 04:36 AM
Amauros, on 10 March 2011 - 08:48 PM, said:
Uh, for the record I was looking for, and found, a zipped Windows 3.1 installation that I can use on my super old laptop because it needs an OS. That's not available at all now days and I personally wouldn't consider it pirating because it is something can very well be considered non-existing today.
Pirating isn't so much as bad if you do good downloads. It's kind of the only way to find things that you otherwise can't find anywhere else.
#16
Posted 14 March 2011 - 07:24 PM
Amauros, on 10 March 2011 - 08:48 PM, said:










