Jump to content

Photo

Stunt Rally Rf Tool V1.0


  • Please log in to reply
28 replies to this topic

#1
Cyrem

Cyrem

    Founder

  • Retired Administrators
  • PipPipPipPipPipPip
  • 3,696 posts
Stunt Rally RF Tool v1.0

This tool will extract the resource archive (*.RFD,*.RFH) files LEGO Stunt Rally uses.

v1.0 Features:
  • Extraction
How to Use:
Just put the program in the "Res" folder with all the RFD and RFH files.

Download:

Please Login or Register to see this Hidden Content

.

And no this is not the LEGO LOCO RF Tool renamed, the formats are similar but different. Unfortunately, pretty much all the files within are compressed.

#2
RR Rocks

RR Rocks

    RRU's No. 1 lurker

  • Members
  • PipPipPip
  • 130 posts
Wow, Cyrem! your on fire!!! thats the second game I declared unmoddable! Now if you would just make it possible to convert brick files from Lego Creator, then you would be crowned king of modding!

#3
Lair

Lair

    Toilet Buster

  • Contributors
  • PipPipPipPipPipPip
  • 5,626 posts
Well phoo. Not only are all the sound files oddly unreadable (why won't these wavs work) but it doesn't look like any of them could be music.

Why again are the WAVs unreadable? It doesn't seem to make sense.
Ah... blame IG.

#4
jamesster

The .wav and .tga files are either corrupted or in an unknown format. And where the heck is the scene data for the stadium?!

#5
Cyrem

Cyrem

    Founder

  • Retired Administrators
  • PipPipPipPipPipPip
  • 3,696 posts

Well phoo. Not only are all the sound files oddly unreadable (why won't these wavs work) but it doesn't look like any of them could be music.

Why again are the WAVs unreadable? It doesn't seem to make sense.
Ah... blame IG.



The .wav and .tga files are either corrupted or in an unknown format. And where the heck is the scene data for the stadium?!

Corrupted? /:|

If you look closely, all the compressed files have similar headers. If they were 'corrupted' the game would not be able to load them.

#6
jamesster

I don't know anything about file types, so I wouldn't know if a file was corrupted, compressed, or in some other format. And I've been dealing with other corrupted files on my computer recently (It wrecked FireFox and I am using Chrome...) so I didn't know for sure.

#7
Cyrem

Cyrem

    Founder

  • Retired Administrators
  • PipPipPipPipPipPip
  • 3,696 posts

I don't know anything about file types, so I wouldn't know if a file was corrupted, compressed, or in some other format. And I've been dealing with other corrupted files on my computer recently (It wrecked FireFox and I am using Chrome...) so I didn't know for sure.


Well never fear, they are just using some sort of weird compression I haven't see before.

#8
JrMasterModelBuilder

JrMasterModelBuilder

    LR, LR2, LDR, and LDD Extractor Creator

  • Contributors
  • PipPipPipPip
  • 501 posts
Stunt Rally? I think I still have that game. . . somewhere. I'll have to try to find it. Double compressed? That's wierd. Does this tool support re-archiveing?



In my experience (mainly Toa Inika Flash bios & GA3 for Mac) corrupt files tend to have their bytes turn from seemingly random hex values to like 98 2C A5 BC to 00 00 00 00. Strings of "00" are common in non-corrupt files though, so it's not always apparent.

#9
Cyrem

Cyrem

    Founder

  • Retired Administrators
  • PipPipPipPipPipPip
  • 3,696 posts

Double compressed? That's wierd. Does this tool support re-archiveing?

Yes, some games use archives inside archives, this is somewhat common. This game either uses some sort of compress or weird formats. Not at this stage, I was going to see if anyone really cared about the tool and based on that I would build re-archiving into it.

#10
jamesster


Double compressed? That's wierd. Does this tool support re-archiveing?

Yes, some games use archives inside archives, this is somewhat common. This game either uses some sort of compress or weird formats. Not at this stage, I was going to see if anyone really cared about the tool and based on that I would build re-archiving into it.

I wouldn't worry about re-archiving until we figure out how to open and modify the files inside. Really, the only thing we can modify right now is the game's text...

#11
Lair

Lair

    Toilet Buster

  • Contributors
  • PipPipPipPipPipPip
  • 5,626 posts
I would like to report that this tool extracts not headerless files, but completely blank files.

#12
Cyrem

Cyrem

    Founder

  • Retired Administrators
  • PipPipPipPipPipPip
  • 3,696 posts

I would like to report that this tool extracts not headerless files, but completely blank files.

I've known this for sometime.

#13
le717

I would like to report that this tool extracts not headerless files, but completely blank files.


I've looked at the audio files from the demo, Lair, and they have plenty of data. They just need headers, thus they cannot play. I'm looking into that. I think your RF's must be messed up.

#14
jamesster


I would like to report that this tool extracts not headerless files, but completely blank files.


I've looked at the audio files from the demo, Lair, and they have plenty of data. They just need headers, thus they cannot play. I'm looking into that. I think your RF's must be messed up.


Did you look at them in a hex editor like Lair did? They're nothing but a bunch of zeros.

#15
le717


I've looked at the audio files from the demo, Lair, and they have plenty of data. They just need headers, thus they cannot play. I'm looking into that. I think your RF's must be messed up.


Did you look at them in a hex editor like Lair did? They're nothing but a bunch of zeros.

There is data at the very beginning of the file from help\mainmenu\smm001.wav.

Spoiler


This is from the Demo, but it should be the same from the full game.

#16
jamesster

The .wav files aren't the music, Stunt Rally uses Microsoft DirectMusic, like LEGO Island 2, Soccer Mania, Creator Knights Kingdom, and I think a few other games. You're looking at the wrong files entirely.

#17
le717

The .wav files aren't the music, Stunt Rally uses Microsoft DirectMusic, like LEGO Island 2, Soccer Mania, Creator Knights Kingdom, and I think a few other games. You're looking at the wrong files entirely.


Then how come when I extracted the RFs from the demo copy from the CD we have, I got the same files and the same folder structure? Unless the demo uses different audio files then the full game, something is up.

#18
jamesster


The .wav files aren't the music, Stunt Rally uses Microsoft DirectMusic, like LEGO Island 2, Soccer Mania, Creator Knights Kingdom, and I think a few other games. You're looking at the wrong files entirely.


Then how come when I extracted the RFs from the demo copy from the CD we have, I got the same files and the same folder structure? Unless the demo uses different audio files then the full game, something is up.


I don't have an extracted copy of the Stunt Rally files with me at the moment so I can't give you a path to the music, but I can say for a fact that the music in the demo is the same as the music in the main game, and that you're probably looking at Mr X's audio files or something else similar to that, not music.

EDIT: I installed the game on this computer and extracted the files. Music is at ART0001\music, and uses standard DirectMusic file types (not a .wav in sight), but they aren't blank for me, I even opened the file Lair showed in the screenshot he sent me. DirectMusic Producer can't load them though. Lemme try the demo files and see what happens.

EDIT: ... except I can't find the disc. Ugh. Downloading the ISO I submitted to the Bionicle Media Project... So while the demo downloads, to recap, it seems that for some reason Lair got blank extracted files, and when I extracted and checked the same files, they weren't blank like his, but still unusable. Wonderful.

EDIT: Demo downloaded and extracted, the music files are 100% the same as the main game. Also, le, I looked up the file you posted, it's a speech file for sure (for starters, it's in the SPEECH0001\english folder... :P ).
  • McJobless thanked this

#19
le717

I don't have an extracted copy of the Stunt Rally files with me at the moment so I can't give you a path to the music, but I can say for a fact that the music in the demo is the same as the music in the main game, and that you're probably looking at Mr X's audio files or something else similar to that, not music.

EDIT: I installed the game on this computer and extracted the files. Music is at ART0001\music, and uses standard DirectMusic file types (not a .wav in sight), but they aren't blank for me, I even opened the file Lair showed in the screenshot he sent me. DirectMusic Producer can't load them though. Lemme try the demo files and see what happens.

EDIT: ... except I can't find the disc. Ugh. Downloading the ISO I submitted to the Bionicle Media Project... So while the demo downloads, to recap, it seems that for some reason Lair got blank extracted files, and when I extracted and checked the same files, they weren't blank like his, but still unusable. Wonderful.

EDIT: Demo downloaded and extracted, the music files are 100% the same as the main game. Also, le, I looked up the file you posted, it's a speech file for sure (for starters, it's in the SPEECH0001\english folder... :P ).


Go ahead, Extreme. Go get a good laugh from Jamie's post telling me that I was wrong :P

You know, right after I posted that, I went and extracted the files again (I had pulled those .wav files out and had them somewhere else), and I found the music files. I then relized that I was looking at Mr. X's voice (which I would personally like to use in a movie sometime). I pulled out my flash drive, and extracted DXMusicProducer and tried to run it, but I got an error. I proceeded to install it, but the installer hung at the beginning and used 0 CPU and only around 1,512 KB of RAM for about 5 minutes. I put it in Compatibility mode for WinXP (SP2 &SP3), then Win95, running as admin the whole time, and it kept doing the same thing. I had to leave the house then, and I haven't tried it since (I'm not at home right now because I had to go cut grass. *Yipee.*). So I guess I'll take a look at it later.

I knew the whole time I was looking in the SPEECH0001.rf file. I was thinking that was what Lair was talking about, and didn't proceed to look for the music files in the ART0001.rf.

You know that I posted a link to the SR English demo on this

Please Login or Register to see this Hidden Content

, and you didn't have to download the entire disc just for that, right? :P
  • McJobless thanked this

#20
Lair

Lair

    Toilet Buster

  • Contributors
  • PipPipPipPipPipPip
  • 5,626 posts
ASDF I tried adding .MID headers to the .MID files but I can't figure out the variables so it's just 0 seconds long :t