Lego Star Wars Modding!
#1
Posted 31 July 2010 - 03:14 AM
Lego star wars has a layout very similar to that of LRR (Cfg, AE files, etc.) I have managed to mod the game by editing the LSW equivalent of the AE by making a giant running gonk droid. I have also made bar tender yoda, and enabled Zam Wesell and the naboo star fighter (those are not in the game by default, but with some clever CharacterTXT file editing I have done it)
All these files are located in the Lego Data folder, under Chars. I hope we see a future of many great LSW mods!
UPDATE:
Found this.
http://www.maxconsol...-modding&p=4670
LSWii Xbox=LSW PC?
UPDATE:
Skinning mods? I'll take a look at that.
http://www.minifigcu....com/forum/1962
#2
Posted 31 July 2010 - 03:19 AM
#3
Posted 31 July 2010 - 03:21 AM
Any ideas? LSWii would be alot more fun to mod than LSW IMO.
#4
Posted 31 July 2010 - 05:04 AM
#5
Posted 31 July 2010 - 07:50 PM
I wish this was a forum, would make posting stuff much easier. *sighs* Anyways, the audio files (AKA WGT. files) can be played (edited?) with Evil Player.
http://www.hakeem.gi...dk/download.php
UPDATE:
These files are also found in LSWii
#6
Posted 06 August 2010 - 11:09 AM
If you need any help with how skinning works or what has been found out about it, Im your man! LSW was the first game I EVER modded. I have done it for 6 years now (wow time sure dose fly).
If you mod the demo, you can even change the size, gravity, speed, health as a NPC and so on and so on...
#7
Posted 06 August 2010 - 08:53 PM
I remember doing that with the demo. I remember a friend who I borrowed the full version from and I could still do that with it. But when I bought my own sometime later, I couldn't do it anymore.If you mod the demo, you can even change the size, gravity, speed, health as a NPC and so on and so on...
#8
Posted 06 August 2010 - 08:58 PM
#9
Posted 01 September 2010 - 12:26 AM
0_o How did you get Zam and the Naboo fighter?I might make some youtube videos of this in the future but oh well...
Lego star wars has a layout very similar to that of LRR (Cfg, AE files, etc.) I have managed to mod the game by editing the LSW equivalent of the AE by making a giant running gonk droid. I have also made bar tender yoda, and enabled Zam Wesell and the naboo star fighter (those are not in the game by default, but with some clever CharacterTXT file editing I have done it)
All these files are located in the Lego Data folder, under Chars. I hope we see a future of many great LSW mods!
UPDATE:
Found this.
http://www.maxconsol...-modding&p=4670
LSWii Xbox=LSW PC?
UPDATE:
Skinning mods? I'll take a look at that.
http://www.minifigcustomizationnetwork.com/forum/1962
Notepad sucks. Use Notepad++ or a hex editor instead.I now need a DAT. file cracker. Notepad won't open it because the file is too large (1.03 GB)
Any ideas? LSWii would be alot more fun to mod than LSW IMO.
#10
Posted 01 September 2010 - 01:02 AM
#11
Posted 30 September 2010 - 09:13 AM
Good ol' LSW Modding, first times first times...
If you need any help with how skinning works or what has been found out about it, Im your man! LSW was the first game I EVER modded. I have done it for 6 years now (wow time sure dose fly).
If you mod the demo, you can even change the size, gravity, speed, health as a NPC and so on and so on...
Off topic: Dont you mean Good NEW LSW Modding?
On Topic: if you can mod LSW 2 Can you try to make The "Use old save" Characters playable in the Plaza? i dont have it any more (sold it on eBay) cause now i have LSW TCS but i would like to see it
#12
Posted 22 January 2011 - 02:31 AM
I managed to extract the sounds and particle effects out of Lego Star Wars 2 dat file using winstripper. I think it's some sort of package file that has a .dat extension so people can't mod it and see how it works. It's too big to open in a text editor, so I have no idea what type of file it is by comparing the header.
#13
Posted 22 January 2011 - 03:01 AM
#14
Posted 24 January 2011 - 02:37 PM
A hex editor should work.*necros this topic*
I managed to extract the sounds and particle effects out of Lego Star Wars 2 dat file using winstripper. I think it's some sort of package file that has a .dat extension so people can't mod it and see how it works. It's too big to open in a text editor, so I have no idea what type of file it is by comparing the header.
#15
Posted 25 January 2011 - 05:19 PM
#16
Posted 17 June 2012 - 07:51 PM
I have written a .dat extractor (but no recompiler yet) that is confirmed to work on both Lego Star Wars II and Bionicle Heroes (the latter using a [very heavily] modified LSW engine).
I'll link it if there's any interest.
#17
Posted 18 June 2012 - 12:40 AM
That'd be great! Game extractor is slow especially since I can only get it to work on my old XP laptop.*necros this topic*
I have written a .dat extractor (but no recompiler yet) that is confirmed to work on both Lego Star Wars II and Bionicle Heroes (the latter using a [very heavily] modified LSW engine).
I'll link it if there's any interest.
#18
Posted 18 June 2012 - 01:36 AM
Yeah, it works on my XP laptop too, but not my 7 desktop. Odd. I did get it to launch once, then it froze... I'd certainly be interested in one that might actually work on this computer.That'd be great! Game extractor is slow especially since I can only get it to work on my old XP laptop.
*necros this topic*
I have written a .dat extractor (but no recompiler yet) that is confirmed to work on both Lego Star Wars II and Bionicle Heroes (the latter using a [very heavily] modified LSW engine).
I'll link it if there's any interest.
#19
Posted 18 June 2012 - 07:36 AM
Enjoy!
"Open With..." or pass the filename(s) via commandline if you're that kinda person.
#20
Posted 18 June 2012 - 08:55 AM
http://willkirkby.me...tStandalone.zip
Enjoy!
"Open With..." or pass the filename(s) via commandline if you're that kinda person.
He does it again!
Thanks mate.
EDIT: *then realises I don't have the PC version of LSW2*
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