You can't use this twice and use two different animations for being thrown by two different "rockmonsters"
Jump to content
There's 2 LWS involved in throwing an RR. The RM's throwing animation and the RR's flying animation. You'll be changing the RR's flying animation, not the one for the new monster.
The only file we'd change is ONE LWS, for the new monster, so it wouldn't affect other monsters.
But can you add activities? There's only one in pilot.ae for being thrown. So unless you know how to change the in/out for action/reaction, then your only option here is to change the fly animation. Of course it'd be funny to watch, but it would be best to disable throwing for the non-catapult RM's.
You can also add animations...you don't have to edit them.
But if I remember correctally the monster can pick up a RR from any angle. Route speed is obvious, and thus would need to be placed via ol.
that's why the monster is positioned and rotated via the OL, and has no routespeed.