Bridges Of Some Sort?
Started By
PWNZOR
, Jul 28 2010 11:36 AM
#1
Posted 28 July 2010 - 11:36 AM
Is it possible to make bridges of some sort? Like another Power-path terrain, but it works only on water and lava? Or like a building that Rock Raiders can somehow walk on top of?
If this is possible, it'll take massive amounts of modification, but I'd like input on how this can become a reality.
If this is possible, it'll take massive amounts of modification, but I'd like input on how this can become a reality.
#2
Posted 28 July 2010 - 12:03 PM
I've not seen anything in the code that tells the game specifically what each different tile type does... however, I do have a theory on how to add new tiles, it's just idk if the game would crash or if the game even works the way I think it does. I'm going to do a little research on the theory first though.
#3
Posted 28 July 2010 - 12:09 PM
It would also require being able to select water or lava....which isn't possible.
Though, it could be like a building that can only be placed near a powerpath/bridge...if we can get that working.
Though, it could be like a building that can only be placed near a powerpath/bridge...if we can get that working.
#4
Posted 28 July 2010 - 12:13 PM
How about floors, you know? Like, the ground is first floor, there's an RR elevator, they take it up, walk along the top floor, find another elevator, and take it down?
Would probably take more than the bridge, but hey, its a cool design.
Would probably take more than the bridge, but hey, its a cool design.
#5
Posted 28 July 2010 - 12:18 PM
#6
Posted 28 July 2010 - 12:26 PM
#7
Posted 28 July 2010 - 12:32 PM
#8
Posted 28 July 2010 - 12:35 PM
Will changing that to LavaEntrances also work?
And is there a way to make RR's walk across buildings? (or can we do this via LWS?)
And is there a way to make RR's walk across buildings? (or can we do this via LWS?)
#9
Posted 28 July 2010 - 01:05 PM
1, I have no clueWill changing that to LavaEntrances also work?
And is there a way to make RR's walk across buildings? (or can we do this via LWS?)
2, there's a couple methods you could try,
A, change RouteAvoidance to false (in the pilot stats)
B, change the collisionhight and collisionradious to 0 or a near-zero number
C, change the picksphere to 0 or a near-zero number
---------
As to the above theory I mentioned, forget it... lol. I thought maybe there was a correlation between surf.map hex#'s and the texture names in the biomes. According to the wiki, only the lava tile actually correlated with its texture number (X6).
#10
Posted 28 July 2010 - 02:38 PM
What I was thinking is making a one-way bridge vehicle. Since you can change where the vehicle will deposit the raider, you can make the raider deposit several tiles away. Have it enter the vehicle and immediately exit, and he's across the river. It might have to be set up with a LavaDocks, so they enter the building, are transferred to the vehicle which actually sits in the lava, then can transfer to the other side. It's complicated and would require anyone who uses the bridge to be trained as a Pilot, but it's doable.And is there a way to make RR's walk across buildings? (or can we do this via LWS?)
Alternatively, if we can make a "dismount vehicle" activity which was originally planned for the slug, then I'd suggest just making a catapult.
#11
Posted 28 July 2010 - 03:30 PM
To answer the water entance thing: I've been snooping around and found that there is a waternull in the LWS for the docks. Also, I wonder what would happen if this could be changed to lava.
#12
Posted 28 July 2010 - 03:59 PM
Lol catapult.
I think it can be done. It will take some LWS and cfg, but it is possible. There is also code in place for tiles to change from one thing to another. It's called erosion. It's probably hard coded, but we can always hope. Wait... No, no. There's isn't a lava lws, is there.
*Idea*
Do it Tak style. Have a monster throw you across the water.
I think it can be done. It will take some LWS and cfg, but it is possible. There is also code in place for tiles to change from one thing to another. It's called erosion. It's probably hard coded, but we can always hope. Wait... No, no. There's isn't a lava lws, is there.
*Idea*
Do it Tak style. Have a monster throw you across the water.
#13
Posted 28 July 2010 - 04:21 PM
1) Yes there is, but I think it's for the steam puffs whenever the damage gets worse.There's isn't a lava lws, is there.
*Idea*
Do it Tak style. Have a monster throw you across the water.
2) An immobile monster that you have to walk into and throws you a certain distance? That would work, but you wouldn't be able to build them. They could be shaped like cannons.
#14
Posted 28 July 2010 - 04:31 PM
2) won't this mean that RR's will be thrown several tiles by any and every monster that can throw them?1) Yes there is, but I think it's for the steam puffs whenever the damage gets worse.There's isn't a lava lws, is there.
*Idea*
Do it Tak style. Have a monster throw you across the water.
2) An immobile monster that you have to walk into and throws you a certain distance? That would work, but you wouldn't be able to build them. They could be shaped like cannons.
#15
Posted 28 July 2010 - 04:32 PM
#16
Posted 28 July 2010 - 04:35 PM
Then what's this for?
You can't use this twice and use two different animations for being thrown by two different "rockmonsters"
You can't use this twice and use two different animations for being thrown by two different "rockmonsters"
#17
Posted 28 July 2010 - 04:36 PM
The only file we'd change is ONE LWS, for the new monster, so it wouldn't affect other monsters.
#18
Posted 28 July 2010 - 04:38 PM
There's 2 LWS involved in throwing an RR. The RM's throwing animation and the RR's flying animation. You'll be changing the RR's flying animation, not the one for the new monster.The only file we'd change is ONE LWS, for the new monster, so it wouldn't affect other monsters.
#19
Posted 28 July 2010 - 04:40 PM
#20
Posted 28 July 2010 - 04:44 PM
But can you add activities? There's only one in pilot.ae for being thrown. So unless you know how to change the in/out for action/reaction, then your only option here is to change the fly animation. Of course it'd be funny to watch, but it would be best to disable throwing for the non-catapult RM's.You can also add animations...you don't have to edit them.
Cirevam has already explained to me once that there is a specific attack for RMvsRR, RMvsBuilding and RMvsVehicle, and that there's no way to add additional attacks/animations; you can only change the existing ones.
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