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Bridges Of Some Sort?


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#1
PWNZOR

Is it possible to make bridges of some sort? Like another Power-path terrain, but it works only on water and lava? Or like a building that Rock Raiders can somehow walk on top of?

If this is possible, it'll take massive amounts of modification, but I'd like input on how this can become a reality.

#2
Amauros

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I've not seen anything in the code that tells the game specifically what each different tile type does... however, I do have a theory on how to add new tiles, it's just idk if the game would crash or if the game even works the way I think it does. I'm going to do a little research on the theory first though.

#3
PWNZOR

It would also require being able to select water or lava....which isn't possible.
Though, it could be like a building that can only be placed near a powerpath/bridge...if we can get that working.

#4
Storm

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How about floors, you know? Like, the ground is first floor, there's an RR elevator, they take it up, walk along the top floor, find another elevator, and take it down?

Would probably take more than the bridge, but hey, its a cool design.

#5
PWNZOR

How is the Docks defined that it has to have a water tile next to it?

#6
Storm

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.cfg
/topic

#7
Amauros

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How is the Docks defined that it has to have a water tile next to it?

WaterEntrances		1
			WaterTeleporter		TRUE


#8
PWNZOR

Will changing that to LavaEntrances also work?
And is there a way to make RR's walk across buildings? (or can we do this via LWS?)

#9
Amauros

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Will changing that to LavaEntrances also work?
And is there a way to make RR's walk across buildings? (or can we do this via LWS?)

1, I have no clue

2, there's a couple methods you could try,
A, change RouteAvoidance to false (in the pilot stats)
B, change the collisionhight and collisionradious to 0 or a near-zero number
C, change the picksphere to 0 or a near-zero number


---------

As to the above theory I mentioned, forget it... lol. I thought maybe there was a correlation between surf.map hex#'s and the texture names in the biomes. According to the wiki, only the lava tile actually correlated with its texture number (X6).

#10
Cirevam

And is there a way to make RR's walk across buildings? (or can we do this via LWS?)

What I was thinking is making a one-way bridge vehicle. Since you can change where the vehicle will deposit the raider, you can make the raider deposit several tiles away. Have it enter the vehicle and immediately exit, and he's across the river. It might have to be set up with a LavaDocks, so they enter the building, are transferred to the vehicle which actually sits in the lava, then can transfer to the other side. It's complicated and would require anyone who uses the bridge to be trained as a Pilot, but it's doable.

Alternatively, if we can make a "dismount vehicle" activity which was originally planned for the slug, then I'd suggest just making a catapult.

#11
Lair

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To answer the water entance thing: I've been snooping around and found that there is a waternull in the LWS for the docks. Also, I wonder what would happen if this could be changed to lava.

#12
TheDoctor

Lol catapult.

I think it can be done. It will take some LWS and cfg, but it is possible. There is also code in place for tiles to change from one thing to another. It's called erosion. It's probably hard coded, but we can always hope. Wait... No, no. There's isn't a lava lws, is there.

*Idea*

Do it Tak style. Have a monster throw you across the water.

#13
Cirevam

There's isn't a lava lws, is there.

*Idea*

Do it Tak style. Have a monster throw you across the water.

1) Yes there is, but I think it's for the steam puffs whenever the damage gets worse.
2) An immobile monster that you have to walk into and throws you a certain distance? That would work, but you wouldn't be able to build them. They could be shaped like cannons.

#14
Amauros

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There's isn't a lava lws, is there.

*Idea*

Do it Tak style. Have a monster throw you across the water.

1) Yes there is, but I think it's for the steam puffs whenever the damage gets worse.
2) An immobile monster that you have to walk into and throws you a certain distance? That would work, but you wouldn't be able to build them. They could be shaped like cannons.

2) won't this mean that RR's will be thrown several tiles by any and every monster that can throw them?

#15
PWNZOR

That'd be AWESOME

And no; only for the one monster we use to throw the RR