Well, ORR isn't really "Rock Raiders" anymore. Rather, it's a mod on a game built off of a world simulation. Let me explain.Components of my project:World Simulation - In conjunction with: Engine. - A game wraps the two together into a game. Alone, the World Simulation is just a library, and the engine just an engine. This game is called:...
Oficial Orr Blog
Yes, I'm looking for a 3D programmer to help me out in ORR. This whole thing where I do the 3D code just isn't working out.
Here are the requirements/tasks/stuff like that:
0. The language is c++. You must be able to program in c++, and have sufficient programming skills.
1. You must be able to program cross platform. Especially in Linux and...
Here are the requirements/tasks/stuff like that:
0. The language is c++. You must be able to program in c++, and have sufficient programming skills.
1. You must be able to program cross platform. Especially in Linux and...
Hehe, this is not a real release. It's was an April Fools joke.
Do take note, however, that the features outlined here are the features planned for the actual 0.0.4.5 alpha release.
Hey guys,
After too much time, I've finally got something out - The 0.0.4.5 Alpha Release! It's not too much,...
Do take note, however, that the features outlined here are the features planned for the actual 0.0.4.5 alpha release.
Hey guys,
After too much time, I've finally got something out - The 0.0.4.5 Alpha Release! It's not too much,...
I'm done reprogramming the engine in Vala (all except for the 3D parts. Seeing that I can't test (or even compile) them).
All that remains is gaming break and then yelling at the maintainers to unscrew the packages and then adding in all the 3D code, and then actually programming the game.
All that remains is gaming break and then yelling at the maintainers to unscrew the packages and then adding in all the 3D code, and then actually programming the game.
So, those damm autoupdates happened. Even when I nuked every last form of autoupdate in existence.
What did they do? They installed a new program or something that proceeded to corrupt all my c++ source files.

>
FUUUUUUUUUUUUUUUUUUUUU
RAAAAAAAAAAAAAAAAAAAGE
MUST MURDER UPDATES.
I. HATE....
What did they do? They installed a new program or something that proceeded to corrupt all my c++ source files.
>
FUUUUUUUUUUUUUUUUUUUUU
RAAAAAAAAAAAAAAAAAAAGE
MUST MURDER UPDATES.
I. HATE....
The surface is located 6450 kilometer(s) from the center of the planet.
At least that's what ORR told me today.
In other news...Lots of RPing lately. Yes, there are people out there who actually can tolerate my insanity
At least that's what ORR told me today.
In other news...Lots of RPing lately. Yes, there are people out there who actually can tolerate my insanity
Even though i really want to make ORR in vala, I won't. I've decided not to risk switching languages in the middle of the project, even when quite a bit of the code can be copy and pasted.
Anyway, I screwed around with many different things.
- Networking
- UI
- 2D graphics stuff like optimization, effects, and plain doin' it better.
- 3D.
...
Anyway, I screwed around with many different things.
- Networking
- UI
- 2D graphics stuff like optimization, effects, and plain doin' it better.
- 3D.
...
Well then, I've tested vala in windows, and it appears to be much easier to work with than c++ in windows...
Besides that, I have vala as my favorite programming language, and c++ second to that...
That is not to say, however, that I dislike c++ in the slightest. Like I mentioned above, c++ is my second favorite programming language, and vala is first,...
Besides that, I have vala as my favorite programming language, and c++ second to that...
That is not to say, however, that I dislike c++ in the slightest. Like I mentioned above, c++ is my second favorite programming language, and vala is first,...
So I finally got ORR to a nice stable point where everything was working.
Only to bash it back down into the pits of debugging.
That's right, kids, I broke everything.
...It's actually not as bad as it seems.
I'm working on making pathfinding multithreaded. (Yay less lag!)
Of course, this requires major rewrites of everything, but...
Only to bash it back down into the pits of debugging.
That's right, kids, I broke everything.
...It's actually not as bad as it seems.
I'm working on making pathfinding multithreaded. (Yay less lag!)
Of course, this requires major rewrites of everything, but...
http://www.rockraide...r-0044-preview/
There you have it folks. Approaching completion of the next ORR release
I was about to release it now, but I realized I forgot to add in the construct teleporter buttons and stuff like that
So, yeah...Maybe a release today. Maybe tomorrow. Either case, should be in the...
There you have it folks. Approaching completion of the next ORR release
I was about to release it now, but I realized I forgot to add in the construct teleporter buttons and stuff like that
So, yeah...Maybe a release today. Maybe tomorrow. Either case, should be in the...
Search My Blog
Recent Entries
-
The Future, and some questions.21 November 2012 -
Looking For A 3D Programmer01 June 2012 -
New Alpha! (Finally) (April Fools!)01 April 2012 -
Recuperation19 December 2011 -
I Am Dissapoint, And Very Mad.18 December 2011
Recent Comments
-
The Future, and some questions.Addictgamer - Nov 22 2012 02:34 AM -
The Future, and some questions.Cirevam - Nov 22 2012 01:52 AM -
Status Reportpeanut - Jul 12 2012 03:08 AM -
Looking For A 3D ProgrammerAddictgamer - Jun 04 2012 07:39 PM -
Looking For A 3D ProgrammerAlexpanter - Jun 04 2012 07:37 PM
Sign In
Create Account

